ADMob How too, A FULL EXAMPLE
@Paul_Crawley wrote: For a VERY long time a bunch of people have been asking how to integrate Admob into there Android MonoGame Apps, After traveling around the Web and trying MANY examples, Most in...
View Article[SOLVED] Scale in World matrix messing with GBuffer rendering
@Paphos wrote: Hi ! I'm currently struggling with a strange problem in my deferred renderer. To set a little bit of context : I am rendering each of my 3D models in some GBuffer render-targets. For...
View ArticleTinting doesn't work with immediate mode.
@AleCie wrote: spriteBatch.Begin(sortMode: SpriteSortMode.Immediate, blendState: BlendState.AlphaBlend, samplerState: SamplerState.PointClamp, /*null, null, null,*/ transformMatrix:...
View ArticleHow can I clean only a partial area of a RenderTarget2D?
@Myth wrote: Hello, how can I clean only a partial area of a RenderTarget2D? Posts: 5 Participants: 3 Read full topic
View ArticleWebsites that offer free SFX
@Kurt_Hofmann wrote: Hello guys. I know good places where you can download high-quality sound effects. First place is https://www.lucidsamples.com , second place is http://www.themotionmonkey.co.uk. I...
View ArticleImporting meshes at runtime
@Neurological wrote: Hello everyone again, I'm in the process to finally add asset importers in my project and need a bit of help of where to look for. I use custom binary formats for meshes and parse...
View ArticleThe content file was not found
@Alkanife wrote: Hi, (I'm french so sorry for my bad english) I tried to load a content (Content.Load Texture2D) but that say "The content file was not found.". The file is in the content folder !...
View ArticleLock Mouse Position
@Sebastian_Stehle wrote: Hi, I have issues with mouse locking. I would like to lock the mouse to the current position when I right click. My approach was to set the position to the locked position at...
View ArticleError when creating a UWP Game
@DerMoritz98 wrote: When I try to create a UWP Game for Windows 10 I'm getting the error The file "D:\ProgramFiles\VisualStudio\Game1\Game1\project.json" wasn't found. After the first error I'm...
View ArticleCreate Cone-Mesh in 3D
@ronnycsharp wrote: Hi, I need a solution to build a cone in 3D.It should be created with a method like this ... CreateCone(float radius, Vector3 head, Vector3 end).The result of the method should be...
View ArticleSSAO Issue
@jnoyola wrote: EDIT: This used to be about hemisphere-oriented SSAO, but I was having too many difficulties with that and read that it's more susceptible to artifacts, so I changed to spherical, but...
View ArticleArabic Text Support
@nightblade wrote: Hi, Is Arabic text (right-to-left, letter shaping, etc.) supported with MonoGame on any platforms? The only reference I can find is this thread which mentions that Arabic/Hebrew...
View ArticlePBR Point light fault (BRDF)
@egodamonra wrote: Hi everyone, I have a small problem that I can't seem to wrap my head around. I've build a Frankensteins' monster shader from example code by Kosmonautgame's very intense shaders...
View ArticleUnable to retrieve OpenGL version on Mac
@viniciusjarina wrote: Hello using the beta version of MG plugin on VS4M I am getting this crash trying to run MG for MacMG: "3.7.0.678"MG Extensions: 3.7.0.1 at...
View ArticleWhy use base.Initialize(), base.Draw() and base.Update() anymore?
@mohaxomaxa wrote: Hi! I have a question for you guys about the base.Initialize(), base.Draw() and base.Update() methods. From what I read in the documentation, calls to base.Initialize(), base.Draw()...
View ArticleAccess Violation Issue
@PlayerEXE wrote: Hey guys, I've been working on this Game for School for a while now, I took about a month break from working on it and i come back and i see that Visual Studio cant start the game up...
View Article[DesktopGL] Failed to create graphics device!
@Green127_Studio wrote: Hi everyone, I have a problem with MonoGame 3.6.0.1625, I use the DesktopGL template for one of my game currently on sale on steam and I regularly receive bug reports like this...
View ArticleLooking for some server/client advice
@HietpasGames wrote: Hey, I have a pretty big game and I've been moving into a multiplayer setup using authoritative server/client model. I have it all running but I'm concerned about certain areas....
View ArticleTime to load Textures
@Quazars wrote: Hello everyone, I'm just wondering what sorts of loading times I should be expecting when I'm loading Texture2D's. So far 1250 images takes around 60 seconds(.png of sizes 400x400)....
View ArticleMaking some Game Dev Tutorials :)
@SolitudeEnt wrote: Hey Everyone, I have started making some Game Dev Tutorials here: www.youtube.com Batholith Entertainment I am planning to put out 2-3 per week I started with an empty windows...
View Article