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embedding dependencies within standalone executables

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@Mouse wrote:

hello everyone~

i've just finished coding the first release of a tool i intend to use to help me finish another, bigger project not using monogame [or indeed c# !] and i want to create a standalone executable of it, but i'm running into some trouble.

i understand that users will need to install the .NET core runtimes and whatnot to run the tool, but things such as "MonoGame.Framework.dll", "libSDL2-2.0.0.dylib", the entire /content folder, and so on... surely these can all be compiled into one mostly selfcontained standalone executable [minus the .NET framework, of course]?

it's understandable if the content folder has to stay outside, but surely the monogame framework should be embedded within the finished product where the end user can't intefere with it =]

i have looked all over everywhere i could find for answers, but all i could find were people misunderstanding the nature of .NET... i realise this might be more of a c# issue than strictly monogame, but i wanted to ask here first - any advice you could send my way would be invaluble.

mouse

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