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pass.Apply() null reference exception

@AleCie wrote: What could cause a null reference exception when calling pass.Apply()? The effect exists, I set the parameters, when debugging it displays the name of current technique and array with...

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embedding dependencies within standalone executables

@Mouse wrote: hello everyone~ i've just finished coding the first release of a tool i intend to use to help me finish another, bigger project not using monogame [or indeed c# !] and i want to create a...

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AndroidManifest file does not exit.I try to compile an empty new android project

@Thomas1 wrote: 2.png1920x1080 150 KB Hello, I would like do an android project with Monogame, but I have this error when I try to launch it. Can someone can help me ? Posts: 1 Participants: 1 Read...

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how to decode a .hdr image?

@11110 wrote: how to decode a .hdr image in monogame? does monogame support .hdr texture? Posts: 1 Participants: 1 Read full topic

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Weird Screen Resolution on android

@Thomas1 wrote: Screenshot_2018-08-11-12-04-53.png720x1280 1.62 KB Screenshot_2018-08-11-12-04-59.png1280x720 3.04 KB Screenshot_2018-08-11-12-05-04.png720x1280 2.24 KB...

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How to create and load different levels in MonoGame?

@ddabrahim wrote: Hi all! I'm new to MonoGame and C#. I've been using MonoGame for about a month now and I'm making good progress, but there is one thing I have a hard time to figure out or find any...

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XNA 2d and Farseer Physics port to Html5 canvas

@RCGame wrote: I ported a subset of XNA that works with simple 2D games and Farseer Physics to web html5.Here is my demo:https://rcgame.github.io/FarseerPhysicsDemo/ And you can see how I did using...

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Chaotic Workshop Steam Beta

@rtroe wrote: In lead up to our Launch on Steam, We're running a closed Beta for The Chaotic Workshop! We'd love some feedback. For Steam, there's New levels, New entities, and the long awaited...

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Using TDD and MVP Design Pattern

@TheGrovesy wrote: I am in the very early stages of implementing a very simple game which i hope to develop using TDD (Test Driven Development), I am using Nunit for the TDD framework. To test as much...

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monogame issues (bugs/functionality missing)

@brstg wrote: i'm really struggling with monogame.making 2d games is easy. but anything sort of complex is a no-go. i try to compile kosmonaut's modelviewer github - Kosmonaut3d/Modelviewer and i get...

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MonoGame extended vs Nez?

@devee8 wrote: What is the difference between these two libraries? When would I use one or the other? Or are they completely different things? Posts: 2 Participants: 2 Read full topic

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Generation Loss between Render Targets

@ed022 wrote: Here's an interesting conundrum that I did not expect. In my post processing effects, I'm rendering a scene (and additional effects) back and forth between two RenderTarget2Ds of equal...

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How to Handle Programmable Keys/Buttons

@SneakyTactician wrote: Is there any way to determine if a programmable key/button has been pressed on a gaming keyboard/mouse? It would be really slick if players of my game could set their...

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Partial Engine

@Mattlekim wrote: Hi guys IV been a long time user of mercury but since I'm now developing for switch I'm thinking of writing my own, due to some issues. IV also noticed that people are having a lot...

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I start with hope and many ideas, but without any knowledge in programming

@Parra878 wrote: I'm going to be honest, I have no idea of programming in either of these two environments. But I'm very excited to start creating my game. I've been looking for a place to start....

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CodeLogic - Classic Mastermind gameplay with a Secret Agent theme

@Trinith wrote: Hey all! I'm excited to announce the release of my first game, CodeLogic, on the Google Play store. Here's a link:...

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How would I handle layering in my game when the player sprite is taller than...

@DefiniteGoose wrote: Hello everyone, While creating my RPG-like game, I started wondering how I would handle layering in my game to make it look like the player is walking behind or in front of...

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NOOB ISSUE: XNA Conversion Yields Blank Screen

@Auric wrote: So I have been attempting to convert my XNA game over and I have it fully compiling and loading with no errors. All draw commands fire with no issue. I have both 3D models and 2D sprites...

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Writing your own 2D Pixel Shader in Monogame for Absolute Beginners

@BannedWolf wrote: Original post that was rewritten for current MonoGame framework - https://gmjosack.github.io/posts/my-first-2d-pixel-shaders-part-1/ It has been about 7-8 years after the original...

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Data Driven Particle System: How to specify textures?

@XNA wrote: Hi all, I've been having a play with the Extended.Particles System and have struggled to find any documentation to help me - thankfully there are some demos with source code. However, the...

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