@DefiniteGoose wrote:
Hello everyone,
While creating my RPG-like game, I started wondering how I would handle layering in my game to make it look like the player is walking behind or in front of certain objects. To clarify my question, have a look at the image below:
I found this image on Discord and is not mine. Still, this is an example of what I want to avoid with my own game, which works in a similar way. The player is expected to be in front of the fence, and not partially behind it.
Does anyone have a way to fix this problem? Help would be really appreciated!
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