@ddabrahim wrote:
Just wondering.
When you install Visual Studio, they promote Unity, Cocos, CryEngine and Urho3D for game development and offer to install packages along with Visual Studio.
At the Microsoft Virtual Academy they offer courses for Construct, GameMaker Studio and Unity for developing Windows Store and mobile games.The only place they mention MonoGame is at the .NET page for Game Development.
https://www.microsoft.com/net/learn/apps/gamingBut I find it interesting for actual development they seem to favour and recommend other tools and frameworks.
It feels like they turned their back on MonoGame.
Why is that? Is it because of complexity of MG and popularity of other tools, marketing to let people know at day1 they can use those popular engines with C# and Visual Studio? Or is it because it still using an old version of DirectX and OpenGL and doesn't showcase the power of Win10 and the latest DX? I would imagine it can be important for them.I don't have doubts regarding if MonoGame worth using, I love the framework for what it is but wondering why Microsoft seem to ignore it.
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