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MonoGame import models with red vertex color - why?

@GeonBit wrote: I created some simple obj and fbx models with no texture, import them into MonoGame, and once I enable vertex color - violah! - they are all red. I also tried creating my own effect...

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HELP, TO Optimize or NOT TO Optimize

@Paul_Crawley wrote: could someone, anyone please tell me why this piece of code works fine without code optimization turn on yet does absolutely nothing when optimize is turned on?...

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Considerations for Xbox One development

@rainingtalent wrote: I'm thinking about design and structure for a game that will support Xbox One, but don't want to be trapped in a corner by using unsupported features. Does anyone know if...

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Tweening NuGet Package problems

@XNA wrote: I really want to use Monogame.extended and massively appreciate all of the work that has gone into it. But every time I use it I feel like I'm an idiot. I'm trying to get tweening working...

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Why Microsoft doesn't promote MonoGame?

@ddabrahim wrote: Just wondering. When you install Visual Studio, they promote Unity, Cocos, CryEngine and Urho3D for game development and offer to install packages along with Visual Studio.At the...

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Can I use MonoGame 3.6 with MonoDevelop 7.5?

@BobRoss wrote: Hello everyone. I am trying to install MonoGame 3.6 on linux mint 19. When I run the installer script, it says that MonoDevelop 6 wasn't found. I want to use MonoGame with the latest...

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[Issue] Pipeline CPU Usage

@Oyyou wrote: Working on my computer and notice it's going unusually slow. Check task manager, and see this: As you can see, the pipeline is using a solid 47% of my CPU. It didn't help that I had 2...

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Why does it happen with MonoGame's SpriteBatch on Ubuntu 18.04

@Jens_Eckervogt wrote: Hello everyone, why does it happen like it looks crazy because I am using Ubuntu "native" to my computer. PS I removed Windows 10 and sell Windows 10 Pro. Why does SpriteBatch...

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Passing an array of Texture2D to a HLSL shader

@TheNightglow wrote: I m trying to add shadows to my Pointlight Shader...the Shader already works fine for a custom number of pointlights, and now I have written code in my monogame project that...

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MonoGame Tutorial Website

@Oyyou wrote: Hello there, For a while now I've wanted to create a website for tutorials on MonoGame that would be a more in-depth discussion of my videos. So this would be essentially the same code,...

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Keyboard Layouts

@tval wrote: I am looking for a solution to international keyboard layouts. Currently, i am using Monogame.Extended for the keyboard input listener, but it hard-codes each input to a qwerty keyboard....

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Preserve controller input order

@DCZorcher wrote: I am compiling a sample project in the latest version of MonoGame with plans to port over an existing XNA game. In polling the controllers that are active, I have the following code...

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Hiding the hardware mouse

@Paul_Crawley wrote: Lot's of people have asked, heres how to do it using Windows.UI.Core; Window.Current.CoreWindow.PointerPressed += CoreWindow_PointerPressed;...

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Why Me

@Paul_Crawley wrote: Question for the people on here though? why is it I seem to be the only person writing how too's?Nobody knew how to hide the cursor? nobody knew how to make ads work using Android...

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Building Content Pipeline Tool from Source

@Kimimaru wrote: I updated from MonoGame 3.7.0.1129 to 3.7.0.1681 and have had issues with the Content Pipeline Tool reading in Tiled maps from MonoGame Extended. I re-built 3.7.0.1129 from source,...

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Question: How would I detect if someone has already purchased a copy?

@Trinith wrote: So, I released my game a little bit ago. I'm currently working on a prototype for my next title, but after that I want to do a few more updates. One of these is to release an...

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ContentManager can't be passed? Is there a workaround?

@jamie_yello wrote: I know a while back I was passing 'Content' to my custom classes just fine, even setting a private ContentManager object to the passed one. Now, if I attempt ImagePool image_pool =...

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Having problems drawing tile

@Shadowblitz16 wrote: Can someone tell me why my tile is drawing weird pixels?It looks like this.. which my code is just creating a blank Texture2D.. using System; using System.Collections.Generic;...

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Texture2D.FromStream causing Hang on OSX

@rtroe wrote: I have an issue on OSX where the entire game hangs for upwards of 2 minutes on first launch when I call the following code: using (var fileStream = new FileStream("Content/img.png",...

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IBL & Skybox rendering problem

@egodamonra wrote: Hi everyone. I've been trying to get IBL implemented in to me little engine for a few weeks now. So far I've had no luck with even rendering a skybox and I have tried, copying other...

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