MonoGame import models with red vertex color - why?
@GeonBit wrote: I created some simple obj and fbx models with no texture, import them into MonoGame, and once I enable vertex color - violah! - they are all red. I also tried creating my own effect...
View ArticleHELP, TO Optimize or NOT TO Optimize
@Paul_Crawley wrote: could someone, anyone please tell me why this piece of code works fine without code optimization turn on yet does absolutely nothing when optimize is turned on?...
View ArticleConsiderations for Xbox One development
@rainingtalent wrote: I'm thinking about design and structure for a game that will support Xbox One, but don't want to be trapped in a corner by using unsupported features. Does anyone know if...
View ArticleTweening NuGet Package problems
@XNA wrote: I really want to use Monogame.extended and massively appreciate all of the work that has gone into it. But every time I use it I feel like I'm an idiot. I'm trying to get tweening working...
View ArticleWhy Microsoft doesn't promote MonoGame?
@ddabrahim wrote: Just wondering. When you install Visual Studio, they promote Unity, Cocos, CryEngine and Urho3D for game development and offer to install packages along with Visual Studio.At the...
View ArticleCan I use MonoGame 3.6 with MonoDevelop 7.5?
@BobRoss wrote: Hello everyone. I am trying to install MonoGame 3.6 on linux mint 19. When I run the installer script, it says that MonoDevelop 6 wasn't found. I want to use MonoGame with the latest...
View Article[Issue] Pipeline CPU Usage
@Oyyou wrote: Working on my computer and notice it's going unusually slow. Check task manager, and see this: As you can see, the pipeline is using a solid 47% of my CPU. It didn't help that I had 2...
View ArticleWhy does it happen with MonoGame's SpriteBatch on Ubuntu 18.04
@Jens_Eckervogt wrote: Hello everyone, why does it happen like it looks crazy because I am using Ubuntu "native" to my computer. PS I removed Windows 10 and sell Windows 10 Pro. Why does SpriteBatch...
View ArticlePassing an array of Texture2D to a HLSL shader
@TheNightglow wrote: I m trying to add shadows to my Pointlight Shader...the Shader already works fine for a custom number of pointlights, and now I have written code in my monogame project that...
View ArticleMonoGame Tutorial Website
@Oyyou wrote: Hello there, For a while now I've wanted to create a website for tutorials on MonoGame that would be a more in-depth discussion of my videos. So this would be essentially the same code,...
View ArticleKeyboard Layouts
@tval wrote: I am looking for a solution to international keyboard layouts. Currently, i am using Monogame.Extended for the keyboard input listener, but it hard-codes each input to a qwerty keyboard....
View ArticlePreserve controller input order
@DCZorcher wrote: I am compiling a sample project in the latest version of MonoGame with plans to port over an existing XNA game. In polling the controllers that are active, I have the following code...
View ArticleHiding the hardware mouse
@Paul_Crawley wrote: Lot's of people have asked, heres how to do it using Windows.UI.Core; Window.Current.CoreWindow.PointerPressed += CoreWindow_PointerPressed;...
View ArticleWhy Me
@Paul_Crawley wrote: Question for the people on here though? why is it I seem to be the only person writing how too's?Nobody knew how to hide the cursor? nobody knew how to make ads work using Android...
View ArticleBuilding Content Pipeline Tool from Source
@Kimimaru wrote: I updated from MonoGame 3.7.0.1129 to 3.7.0.1681 and have had issues with the Content Pipeline Tool reading in Tiled maps from MonoGame Extended. I re-built 3.7.0.1129 from source,...
View ArticleQuestion: How would I detect if someone has already purchased a copy?
@Trinith wrote: So, I released my game a little bit ago. I'm currently working on a prototype for my next title, but after that I want to do a few more updates. One of these is to release an...
View ArticleContentManager can't be passed? Is there a workaround?
@jamie_yello wrote: I know a while back I was passing 'Content' to my custom classes just fine, even setting a private ContentManager object to the passed one. Now, if I attempt ImagePool image_pool =...
View ArticleHaving problems drawing tile
@Shadowblitz16 wrote: Can someone tell me why my tile is drawing weird pixels?It looks like this.. which my code is just creating a blank Texture2D.. using System; using System.Collections.Generic;...
View ArticleTexture2D.FromStream causing Hang on OSX
@rtroe wrote: I have an issue on OSX where the entire game hangs for upwards of 2 minutes on first launch when I call the following code: using (var fileStream = new FileStream("Content/img.png",...
View ArticleIBL & Skybox rendering problem
@egodamonra wrote: Hi everyone. I've been trying to get IBL implemented in to me little engine for a few weeks now. So far I've had no luck with even rendering a skybox and I have tried, copying other...
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