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Stopwatch vs gameTime.

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@Jelle wrote:

Just a quick question.
I have several classes in my project where something needs to happen after several milliseconds.

I know you can use the MonoGame gameTime to create a timer, but you can also do this with the C# stopwatch (System.Diagnostics) structure.
Does it matter what I use, or is one better than the other?

Thanks in advance

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