Google sign in
@tval wrote: I have been able to implement the Google Sign in on android and ios by using Xamarin.Auth, but is it possible to accomplish this in a .NetCore project? All of the solutions I find use...
View ArticleStopwatch vs gameTime.
@Jelle wrote: Just a quick question.I have several classes in my project where something needs to happen after several milliseconds. I know you can use the MonoGame gameTime to create a timer, but you...
View ArticleIs monogame dead?
@mackhax0r wrote: There seems to be low activity on github, but there has been no release since 2017. What's going on? Posts: 5 Participants: 4 Read full topic
View ArticleForward vs Deferred rendering technique inquiries ^_^Y
@DexterZ wrote: Kindly educate me on Forward vs Deferred rendering techniques, I am making an engine but my main target is mobile platform and deferred rendering technique cannot handle by low end...
View ArticleContent Importers keep breaking
@KamiGrave wrote: I've been having issues with my content project constantly losing an importer. Specifically the SpriterDotNet importer developed for Spriter integration in MonoGame. It was working...
View ArticleUWP, how to navigate from a page and close Monogame properly
@gregorijk wrote: I'm building UWP app on the Desktop that includes MonoGame rendering on some of the XAML pages. I have noticed that when I navigate from the page with MonoGame running, the memory...
View Articleif-else in shaders: is it really bad?
@GeonBit wrote: I wrote couple of effects as an experiment that has some if-else statements in them. I remember reading in the past that this is really bad for performance and if-else should be...
View ArticleParallax Scrolling
@PatFerguson wrote: Hello All. I have been making various demos using Monogame.Extended so that I can get all the fundamental building blocks working before making my game, and I would like to...
View ArticleTick cannot go lower than 16ms
@Kamigaku wrote: I'm trying to build play with MonoGame and I'm trying basing this regarding the GameTime steps. In my main Game class that is being run in the main entrypoint of my project, I'm doing...
View ArticleClarification on MonoGame GL and SDL
@KinsonDigital wrote: I was poking around with MonoGame GL v3.6 and noticed that in the root of the Visual Studio project there is a libSDL2-2.0.0.dylib file. It got me thinking, is SDL itself its own...
View ArticleEffect - setting parameters
@gotji wrote: I’m moving my tile map drawing from SpriteBatch to VertexBuffer method. I’ve decided to write my own FX to refresh my memory(I have experience from XNA). First I encountered problems...
View ArticleMonoGame on Switch
@LitchiSzu wrote: Hi there! Just a really short question but I was wondering if I was missing something I could do to get access to the Switch libraries for MonoGame? If they indeed exist. If not it's...
View ArticleDevice.Clear(color.black) not black
@Mattlekim wrote: As title says I have an issue where clear is not clearing with the correct Color. Unfortunately I can post my draw code as it's several hundred lines of code. But can any of you guys...
View ArticleNo option to create a MonoGame IOS/Android App in VS 2017
@Entretoize wrote: I'm using visual studio 2017 community, I installed MonoGame for visualstudio.I saw somewhere that there was an option to directly create a IOS/Android MonoGame app But I don't have...
View ArticleWhy is my displacement effect not working? (based on code from deferred engine)
@GeonBit wrote: Hi all, I tried to copy some shader code from the awesome deferred engine here: github.com...
View ArticleTiled Isometric rendering tall sprites with offset
@Monetokuzuma wrote: tried using a 96*64 sprite in Tiled to make the illusions of cliffs in Isometric Tiled maps, ended up looking like this broked.png1534x1002 133 KB tiled.png1644x898 138 KB Map...
View ArticleUse shader with multiple passes to draw 2D sprites
@CSharpCoder wrote: For each character in my 2D scene I would like to use a shader that has two passes; the first draws the shadow of the character and the second draws the character normally. However...
View ArticleMonoGame 3.7 Release
@Tom wrote: MonoGame 3.7 is now available for download Thanks to all the hard work from the MG developer community that made this release possible! MonoGame 3.7 for VisualStudio MonoGame 3.7 for MacOS...
View ArticleProyectos de MonoGame, para UWP , No funcionan en W10 1803
@ClaudioJLF wrote: Cuando habrá una nueva versión de MonoGame, en donde funcionen los proyecto de UWP? desde la actualización de Windows 10 1803 , los proyectos de este tipo, dejaron de funcionar. Si...
View ArticleTexture2D.FromStream in 3.7
@EnemyArea wrote: Hello, so, Texture2D.FromStream is now fixed and works like XNA works... yay... cant say that is an improvement. The old monogame way was much easier to use. How can I now load my...
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