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3D raycaster on monogame? (like Wolfestein 3D)

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@Tchangla wrote:

Any ideas on that? I mean, It would be possible? I've been looking for some documentation for it, but the only thing I really found is this (http://www.playfuljs.com/a-first-person-engine-in-265-lines/), but i don't understand javascript, so, I don't know how to work with that.

Also, I don't want actual 3D. Raycasting would be the only thing that maybe (with concrete textures and such) that would look cool as a GameBoy Color game.

Im only trying to give this gameboy styled game

actual movement when you're exploring the labyrinth.

Thanks for the tips.

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