Empty UAP project fails to build: System.Runtime
@pauliharman wrote: I'm trying to update one of my games in the Windows Phone store - I needed to add ratings to it to stop it being taken down, but when I resubmitted it, it failed certification due...
View ArticleSound libraries/plugins for Monogame?
@kosmonautgames wrote: Hi I'm not a fan of external libraries, but since the default sound for Monogame is simply broken (no stereo possible) I would like to know how you guys handle sound and what...
View Article3D raycaster on monogame? (like Wolfestein 3D)
@Tchangla wrote: Any ideas on that? I mean, It would be possible? I've been looking for some documentation for it, but the only thing I really found is this...
View ArticleScreen capture of everything except the game window
@CidHighwind wrote: Is there a fast way (60fps) to get a texture of the whole screen without the actual monogame window?System.Drawing.Graphics.CopyFromScreen() seems to be to slow because I need to...
View ArticleCan't select templates for installation
@KithorasCarzyl wrote: Hey there,I've tried multiple times to install monogame on my windows 10 system, but in the installation dialog I can't select the templates (they're hidden and so...
View ArticleIs there a way to play multiple Songs at the same time (and still use .OGG) ?
@McSora wrote: Hey guys! I am using Monogame and Monogame.Extended for an own game-project and I'm impressed of how much has changed since when i was first trying out Monogame years ago. It helps me a...
View ArticleAndroid FromStream bug
@Bartek_Piura wrote: Hi, When I load textures using Texture2D.FromStream method, alpha channel is delated, if i load textures by pipeline, everything is ok. Can you help me? // I use monogame 3.4 and...
View ArticleFile not found error on CodingMadEasy tutorial 18
@Tanakhon_Kaewkunha wrote: I am following this tutorial. Here is my solution Explorer 1.PNG301x862 48.2 KB And i get "File not found" error although Ground.png is exist in Content2 2.png960x608 262 KB...
View Articleeffect: strict version checking, is it really needed ?
@InfiniteProductions wrote: Hi, in ReadHeader method, there is these checks: if (header.Version < MGFXHeader.MGFXVersion) throw new Exception("This MGFX effect is for an older release of MonoGame...
View ArticleShare depth buffer?
@Link32 wrote: Hi, does Monogame also have the restriction that XNA had, that a depth buffer is locked into a single rendertarget? Some work I'm doing requires me to change render targets, but keep...
View ArticleError when drawing models with custom effects
@Ultima124 wrote: I'm trying to draw a model but this time I would like to use my own shader effect. But Monogame gives me an error about not having the proper vertex declaration. "The current vertex...
View ArticleExtra Gamepad detected Windows 10
@Brandon_Calabrese_Th wrote: Hi guys! I am currently working on a game that supports both keyboard/mouse and multiple gamepads. The game uses a system to detect available controls and automatically...
View ArticleVS2015 Update 3, MG templates broken [+fix]
@parsec wrote: Hi all, I just updated my VS2015 Community to Update 3, then installed MG 3.5.1. Creating a new Windows 10 UWP project will fail with this error: Initially I posted a solution but it...
View ArticleVirtual keyboard
@scemino wrote: I don't know how to display the virtual keyboard and get all keys pressed with Keyboard.GetState() without using the KeyboardInput.Show method. I tried this code:var view =...
View ArticleBinary compiles as 32-bit instead of 64.
@JasonBricco wrote: Hi all, I have a simple problem and for some reason can't figure it out. My binary is being compiled to 32 bit instead of 64 bit. I want it to compile in 64 bit. I'm on Mac, El...
View ArticleCrash on Android at GL.ActiveTexture (Debug Only)
@henry_lisowski wrote: So I'm porting my stuff to Android and have run into a problem. At TextureCollection.OpenGL in PlatformSetTextures it returns InvalidEnum at GL.ActiveTexture. This happens when...
View ArticleBuild Monogame from Source - Missing SDL.dll
@McSora wrote: Hey guys, I am a bit desperate for I'm searching around the internet for a few hours now.I am trying to build Monogame from source and followed the instructions...
View ArticleSlashy Dwarf
@shmellyorc wrote: Slashy dwarf is a game similar to Hearthstone except your character is the resource not your minions. Your character can level up, has RPG stats, and can equip items. As for...
View ArticleDraw TiledMap: Strange Borders around Animated Tiles
@McSora wrote: Hey guys! I am using Monogame.Extended for my game. One big benefit is the unbelievable easy way to draw a Tiled Map.As i searched through the code of the Tiled namespace i discovered...
View ArticleWindowsPhone screen bug
@Bartek_Piura wrote: Hi, I tests WindowsPhone8 project on lumia635. screen is stratched (I think that virtual button cause this), should i use WindowsPhone8.1 project? What cause this bug? Posts: 1...
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