@Quasar wrote:
Hello all,
Winforms is giving me grief.When I package my game with mkbundle it works on Linux, but I get this error on Mac when my exception-handling dialogs (made with winforms) try to initialize:
System.TypeInitializationException: The type initializer for 'System.Drawing.GDIPlus' threw an exception. ---> System.DllNotFoundException: /Library/Frameworks/Mono.framework/Versions/5.16.0/lib/libgdiplus.dylib at(wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)
I need to get this working, or find a replacement.My winform dialogs aren't complex, but the richtextbox on them allows the user to select and copy the stack trace to clipboard, something I've had trouble replicating elsewhere.They're also capable of displaying (on windows at least) exceptions which prevent the OpenGL window from opening, which is why I can't just spritebatch it to the main game window.
Any help?
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