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Failed to load SDL library when running game on Mac

@Quasar wrote: Hi all, Thanks to some help from Kimimaru, I've been able to build my game to LInux using Mono's mkbundle and this tutorial:...

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effect resource fails to load only in Release build

@jackmott wrote: I have a monogame 3.6 project, running on windows, with the windows build. In debug mode my custom effect shader loads and works fine. When I do a release build, it says it cannot...

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Game1 ArgumentNullEception

@MrMinemeet wrote: So I tried to implement the tiled map now as importing works but now I get some System.ArgumentNullException when starting the game. Here is my code if it helps you:...

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ScreenManager won't LoadContent()

@PatFerguson wrote: I wanted to use Monogame.Extended.Screens.Transitions which is currently in the unstable branch, and the ScreenManager won't call LoadContent() on my Screen class. ScreenManager...

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Need help on monogame screen resolution and intersection

@Bhupesh_Behera wrote: Currently in my game i want trying to move my object towards both x axis and y axis.As I also wanted to put it into center ,I have put a camera.Here is my Camera code- public...

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VP9 for videos

@SeriousMartin wrote: Hi there, has anyone tried to use VP9 encoded videos in their MonoGame project so far?From what I can see it looks like a good idea: very good encoding rate (comparable to or...

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Load TiledMap in Array

@MrMinemeet wrote: Hello, Is there a way to load the numeric values of a tiled map into a integer array?I want to use it as a "collision detection" and maybe some other stuff after it's loaded. I...

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Custom Pipeline - One Input file to multiple output files

@emersont11 wrote: Hi, I'm new to the whole custom pipeline thingy, but i want to know if there is a straightforward way (or a bodge) where I can take one input file (a tiled map that's infinite) and...

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How can I create a Shared project for iOS and Android?

@Fox9 wrote: I use Visual Studio for Mac and I want to have everything in one solution. The iOS and the Android project. Both projects should share the same code(Game1.cs and new classes that I will...

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Alternatives to Winforms for Exception Handling?

@Quasar wrote: Hello all, Winforms is giving me grief.When I package my game with mkbundle it works on Linux, but I get this error on Mac when my exception-handling dialogs (made with winforms) try to...

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Pipeline Tool: Import texture with alpha (other format than PNG)

@semo wrote: Hi community, I use Adobe Photoshop for creating my textures. But Phothoshop has one big issue with PNG images: it doesn't save color pixels in places, where alpha channel is 0. In other...

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Monogame build from sources

@Jim_Tench wrote: Just wanted to say, what a breeze it was to build! I used the stock build with visual studio and didn't get the pipeline gui tool, this left me with no option other that yank it all...

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Draw size and rotation

@gebruikersnaam wrote: Helloeveryone, I haveworked with Monogame a couple of times. Each time I try to make a game withmore gameplay and more programming challenges. I have rotatedan image, a process...

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Suppress Game Logic Updates

@EricRetro wrote: Hi, I have a situation in a flip screen game where sometimes, changing room can take longer than expected, and I don't want the game to play catchup with the logic when the new room...

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How to bend sprite into curve path?

@MozGaming wrote: Hi All, First or all, this is my first time using Monogame Framework. Can someone give me some direction, how to bend sprite or 2D texture into curve path? In Unity we can render...

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Content importer dependent on another one.

@Remi_Boullerne wrote: Good Morning/Afternoon ! First, for the context, I'm working on porting a game that was made on XNA 3.1 to MonoGame, with the goal to publish in on Mac/Linux and consoles. The...

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GraphicsDevice.GetBackBufferData is sloooow

@dmanning23 wrote: Hi all! So what I've been working on is a thing that records gameplay, and then at the end of the game compresses it to an animated gif, which the player can then share on social...

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Monogame Cross-Platform project and Steam

@Pontus_Persson wrote: Hey, so i've been trying to port my game using the cross-platform project template. I can get it running on Windows but when i try it on Linux with monokickstart i only get an...

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Iphone XsMax resolution

@DonWayo wrote: running an empty monogame project for iOS the resolution is badly adjusted, in info.plist I have since it requires fullscreen and graphics.IsFullScreen = true;.Does anyone know why it...

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Move SpriteBatch to 3D-Space Coordinate

@ronnycsharp wrote: Hi, I want to draw text and an image on a specific position in 3D Space. The scene is rendered in 3D and I want to display a rendered 2D Text and an image on a XYZ-Coordinate. I...

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