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Suppress Game Logic Updates

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@EricRetro wrote:

Hi,

I have a situation in a flip screen game where sometimes, changing room can take longer than expected, and I don't want the game to play catchup with the logic when the new room is ready. So with IsFixedTimeStep set to false, is there a way to suppress updates for a short while? I'm thinking it's something to do with ResetElapsedTime, but if I call that I get an object not set error.

Thanks ;o)

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