@EricRetro wrote:
Hi,
I have a situation in a flip screen game where sometimes, changing room can take longer than expected, and I don't want the game to play catchup with the logic when the new room is ready. So with IsFixedTimeStep set to false, is there a way to suppress updates for a short while? I'm thinking it's something to do with ResetElapsedTime, but if I call that I get an object not set error.
Thanks ;o)
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