@DonWayo wrote:
running an empty monogame project for iOS the resolution is badly adjusted, in info.plist I have since it requires fullscreen and graphics.IsFullScreen = true;.
Does anyone know why it looks like this?
Posts: 2
Participants: 2
@DonWayo wrote:
running an empty monogame project for iOS the resolution is badly adjusted, in info.plist I have since it requires fullscreen and graphics.IsFullScreen = true;.
Does anyone know why it looks like this?
Posts: 2
Participants: 2