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Extra Gamepad detected Windows 10

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@Brandon_Calabrese_Th wrote:

Hi guys! I am currently working on a game that supports both keyboard/mouse and multiple gamepads. The game uses a system to detect available controls and automatically gives players available control methods as they log in. My issue is that there is an extra gamepad detected even when none are plugged into my computer. This is a recent issue that sprung up upon updating to Monogame 3.5.

This issue results in the first gamepad being plugged in being considered "gamepad 2" and a player trying to use "gamepad 1" loses the ability to use the controls. I suspect that Monogame thinks a peripheral is a gamepad when it is not, although I have confirmed that this issue spans across multiple machines, including a laptop with nothing plugged into it. Thanks in advance!

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