@Moirai wrote:
Quick question I can't find answer to. Considering DX environment. How expensive is taping into texture in Vertex shader compared to Pixel shader? I used that technique quite a bit in the past but I've never wondered about the price. Now I would like to use it on ridiculous amount of vertices, and that's the problem. Alternatively I could find a way if that texture tap would be uniform for whole model, but without geometry shader I have no idea how to approach it.
Edit: Actually best approach for me would really be if I could just tap once into texture for whole model and use it in vertex shader. I don't think there is a way how to achieve it but just checking if I am not missing something.
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