System.ExecutionEngineException
@Romeo_Berlov wrote: I try to run application but get this error monogame_bug.jpg818x317 106 KB System.ExecutionEngineExceptionString conversion error: Illegal byte sequence encounted in the input. at...
View ArticleHow can I implement push notifications in a MonoGame iOS/Andoid project?
@Fox9 wrote: I want to use push notifications in my iOS and Android project and I need a working tutorial and code. I have tried this tutorial for Azure push notifications today but the code isn't...
View ArticleScaling a sprite after rotating it
@Raflos wrote: I have some sprites scaled down on the Y axis to give the illusion that they are being viewed at a certain angle. The problem is when I try to rotate any sprites, the scaling axes...
View ArticleNo suitable GraphicsDevice exception thrown when running game on older computers
@iProgramInCpp wrote: I'm using MonoGame 3.7 AFAIK. Will update if that turns out to be wrong. This error occurs if I'm running it on older computers (So far it's occured with systems with OSes older...
View ArticleMinimal VertexBuffer-Drawing example
@Finnhax wrote: Right now I'm drawing my tilemap using SpriteBatch. But I've heard drawing with VertexBuffer and DrawIndexedPrimitives is a lot faster. Is that true and if so, can someone show me a...
View Article[Question] Loading list of a class in a XML using ContentPipeline
@Antonio_Marco_da_Sil wrote: So, i'm trying to load a XML file from the Content Pipeline, the xml is the following: <?xml version="1.0" encoding="utf-8"?> <XnaContent> <Asset...
View ArticleWhich 2D/3D framework/game engine makes my life much easier?
@Fox9 wrote: I want to develop a 2D game next year that has many different features like cross platform(iOS, Android), in-app purchases, ads(Admob), remote notifications in different languages,...
View ArticleArch - MGCB.exe exited with code: 255 (System.DllNotFoundException:...
@Jesuszilla wrote: I've recently installed Arch and am trying to compile my MonoGame project for it. Everything worked fine on Debian, so I am unsure what I am missing here. Here is the build output I...
View ArticleShader compile issue
@StainlessTobii wrote: Anyone give me a clue as to what is causing this. Desktop Screenshot 2018.11.12 - 11.52.17.15.png1812x356 67.1 KB It's a traditional ocean shader, nothing special. Posts: 3...
View Articleadding and substracting vector based on mouse position behaving weirdly
@mrwhisky wrote: i have a problem with these bullets. they have a random spread (accuracy kind of) that shoots them in a "random range" direction according to mouse position. shooting top right corner...
View ArticleHow to set a monitor that the game window should appear on?
@Matej_Mnoucek wrote: Hi, I am having troubles with how to set the default monitor that the game window should appear on. Is there any possible way how to achieve this? Thanks! Posts: 3 Participants:...
View ArticleSoundEffect panning does not split properly
@Brendan wrote: I'm working on a MonoGame project where, when a weapon is fired, a bullet's sound effect is supposed to play, with the audio panned depending on the starting position of the bullet....
View ArticleTrying to load .fbx file with normal map (I think I'm very close)
@tyekx wrote: Dear MonoGame Community, I successfully implemented a shader that takes a normal map and uses it to create the illusion of bumpiness on a given surface. When I decided to generalize my...
View ArticleWhat is OnNewIntent? When and how should I use it in my project?
@Fox9 wrote: I implemented App Center push notifications in my MonoGame Android project and everything seems to work, because I receive the notifications on my Android device that I have sent from my...
View ArticleUse Direct2D Built-in Effects
@qucc wrote: Hi all, Direct2D effects provides a set of built-in effects here.https://docs.microsoft.com/en-us/windows/desktop/Direct2D/built-in-effectsIs it possible to use these direct2d built-in...
View ArticleInstanced Geometry performance
@Moirai wrote: I have finished implementation of instanced geometry rendering but I've run into some "issues". I am testing instances of models with 6090 vertices (it should be half of that but that's...
View ArticleWhy did my projecty files suddenly disappear (Content Pipeline Tool)
@SNaidamast wrote: I was manipulating some images with the MonoGame Content Pipeline Tool and found that I had to reload all of the images, so I deleted the folder in the tool. However, instead of...
View Article3.7. Matrix.Scale
@Finnhax wrote: I just upgraded my project to MG 3.7 and got an error for Matrix.Scale.Why was that removed? And is there a less ugly way of getting Matrix.Scale than: var scale = Vector3.One; var...
View ArticleCan't download visual studio templates?
@Geo wrote: I mean i cannot even select any templates to download the program wont let me Posts: 3 Participants: 1 Read full topic
View ArticleTexture tap in vertex shader
@Moirai wrote: Quick question I can't find answer to. Considering DX environment. How expensive is taping into texture in Vertex shader compared to Pixel shader? I used that technique quite a bit in...
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