@KakCAT wrote:
I've patched GraphicsDebug.DirectX.cs to allow PIX-like annotations and I thought it'd be interesting to share:
Once compiled, you can use GraphicsDevice.GraphicsDebug.SetMarker (Color,"mark name") or BeginEvent/EndEvent to create GPU annotations/events and make the GPU debugging slightly better.
sadly, I don't know what the color means
I haven't been able to nest events either.
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