Has the newest MG supported Chinese string?
@ygc369 wrote: I remember that XNA 4.0 had not supported any non-English string. Posts: 1 Participants: 1 Read full topic
View ArticlePIX markers in monogame
@KakCAT wrote: I've patched GraphicsDebug.DirectX.cs to allow PIX-like annotations and I thought it'd be interesting to share: gist.github.com...
View ArticleHouston I have a simple shadow map problem
@DexterZ wrote: I have a simple shadow map shader with minimal problem on my shadow implementation : - D I know there's something missing that it draw on polygon not facing the light while it should...
View ArticleXNA missing files in visual studio on monogame project MacOs
@Benova11 wrote: i'v installed visual studio 2017 for mac and monogame,ang i get this error: Error CS0234: The type or namespace name 'Xna' does not exist in the namespace 'Microsoft' (are you missing...
View ArticleHigh Level 2D API (Monkey2's Mojo port)
@Sascha217 wrote: Hi, I'd like to share this with you, maybe someone else will find it useful.Since monogame doesn't have an build-in/easy to use high-level 2d API, except SpriteBAtch, I more or less...
View ArticleHow Do I submit a Demo game?
@Jerry_Price wrote: I have developed a Match 3 style game written entirely in MonoGame. How do I submit it? Posts: 2 Participants: 2 Read full topic
View ArticleIs Texture2D.Reload broken?
@EnemyArea wrote: Hi ppl, I tried to reload some of my textures, but it has no effect. I'm using DX on Windows 10 with monogame 3.7.0.1708Could it be that Reload is not implemented yet? GreetingsKai...
View ArticleTry to build and nothing happen
@Liran_Benzino wrote: hi, i install visual studio 2017 (The latest version) and after i install monogame (The latest version).in visual studio i create monogame project and after i open Content.mgcb...
View ArticleContext for error tracking.
@bruno-garcia wrote: Hi! I'm interested in writing an error tracking library.For that, I'd like to know how can I get context of the game at the time of an error. Image for example I'm initializing...
View ArticleGeneral MG useful events
@bruno-garcia wrote: This is related to the retrieving context post I made but slightly different: I'm interested in APIs that can give me useful events in the game execution that would be useful in...
View ArticleiOS, many issues with model rotation, wireframe, transparency and more
@Mark_Miller wrote: I've been working on an iOS game with MonoGame 3.7 with Visual Studio for Mac. I have quite a few issues. I selected MonoGame because of my previous experience with XNA. However,...
View ArticleSV_POSITION Output Doesn't Work in Pixel Shader
@Dom_DiMaggio wrote: sample s0;float4 BackgroundShift(float4 pos : SV_POSITION, float4 color1 : COLOR0, float2 texCoord : TEXCOORD0) : SV_POSITION0{return pos;}technique Technique1{ pass Pass1 {...
View Articlemy content.mgcb is not working
@Josue_Bilongo wrote: my content.mgcb is not working. he shows me these codes: ----------------------------- Global Properties ----------------------------...
View ArticleBump Map Shader for Water
@laurel_vasquez wrote: Hello, I'm super new to writing shaders and really wanted to improve my skills by writing immersive water shaders. I've been following this tutorial to guide me in creating a...
View ArticleShader - On OpenGL removes Texture2D
@Finnhax wrote: Hi, I'm trying to get deferred 2D-Light working.The shader I'm using to combine the textures doesn't work for OpenGL, though.Using the same Shader on DirectX works perfectly fine. When...
View ArticleMonogame for nintendo 3ds
@borja_vazquez wrote: Hi, I wanted to know if the nintendo 3ds is available as a deploy platform for monogame, like playstation4, nintendo swithc... Sorry if the question is repeated. I'm registered...
View ArticleI do not want to build Content.mgcb at game build!
@NeoBlogKossy wrote: I do not want to build Content.mgcb at game build!I'm sorry in poor English. (I am Japanese) When building with VisualStudio,Content \ Content.mgcb(Build assets)We will also...
View ArticleContructors missing in Microsoft Docs
@oldgit wrote: I have just tried to look up the constructor method for BoundingBox on the docs website. The documentation is present butthe link to the constructor is broken,other links work. I...
View ArticleSupressing skipping messages in the Content Builder
@Aidan wrote: Hello, every time I run a build I get tons of "Skipping ... " messages from the monogame content builder. I don't mind getting them once for a rebuild, but not every single small build....
View ArticleInserting Content Help
@NoobMaker wrote: Hello I am brand new to monogame and I'm having issues with the loading of content on to the game. I'm using the doc's tutorial on loading thins in and I can't load in the ball.png....
View Article