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Build Monogame from Source - Missing SDL.dll

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@McSora wrote:

Hey guys,

I am a bit desperate for I'm searching around the internet for a few hours now.
I am trying to build Monogame from source and followed the instructions on
http://www.monogame.net/documentation/?page=Setting_Up_MonoGame_Source

to sum it up, I
- cloned the repo
- updated the submodules
- ran ProtoBuild.exe
- opened MonoGame.Framework.WindowsGL.sln
- Built the project
- Opened my Game project
- removed the prebuilt Monogame.Framework reference
- added the reference to the selfbuilt .dll
(in my case: ...\monogame\MonoGame.Framework\bin\WindowsGL\AnyCPU\Release\MonoGame.Framework.dll)
- Run Game

When i run the game it crashes inside the Game() constructor telling me it cannot find the SDL2.dll.
I have to say that it's my first try to build the framework from source and ... I am a little bit out of placed to look for answers myself :frowning: Sorry if this is duplicate ... (i really checked :smiley:)

I even tried to add a reference to the SDL2.dll manually but i think this would not be the way to go ^^...
(... VS declined this attempt anyway..)

I'd be glad if one of you guys could help me! :slightly_smiling:

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