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Draw TiledMap: Strange Borders around Animated Tiles

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@McSora wrote:

Hey guys!

I am using Monogame.Extended for my game. One big benefit is the unbelievable easy way to draw a Tiled Map.
As i searched through the code of the Tiled namespace i discovered the support for Animated Tiles and testet it immediately after.
First, I pretty much copy pasted the Demo code for starters, which means I created a Camera2D and a ViewportAdapter to easily move on the map.

Now.. when i draw the map and move to the animated Tiles on the map (which are some water coast tiles and a waterfall)
i experienced some weird box-borderlines around each animated tile:


that's what it looks like in Monogame when drawn.
This is zoom 1.0f, so original size .. the lines naturally get worse when zoomed :frowning:


this is what Tiled shows.. even zoomed.

Just wondered if one of you guys has any idea whats happening here...
if its a known issue or ... maybe it's a settings issue of some kind :confused:

I'd be really glad if you could help me :slightly_smiling:

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