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Texture loading during splash screen display

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@mgulde wrote:

Hello,

I would like to give some feedback to the player between clicking the executable of the game and the game actually appearing. Since there are loads of textures to load (takes around 10 - 15 seconds as of now), the player is currently waiting too long in my opinion.

The obvious solution would be to display a splash screen and load the textures (and maybe other assets) in the background. What would be the best option to do so? Can I even use the GraphicsDevice within a background thread? So far, I get a System.InvalidOperationException.

Do you have any suggestions on how to best approach this?

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