DrawUserIndexedPrimitives has 1px offset
@EnemyArea wrote: Hey guys, I have some stange issue with my xna port. In XNA I used a litte lib to draw lines into my editor. In Monogame this lines have a strange offset of one pixel. Here a some...
View ArticleHow to draw an animatedtile from Tiled
@DerKarim wrote: Hi everyone I'm developing a game with MonoGame and Tiled. Unfortunately i couldn't grab the Animated Tile from Tiled. Is there any possibilty to get dircetly from Tiled an...
View ArticlePROBLEM: Error Writing File For Multiple Targeted Platform
@DigitalNekkoDev wrote: I have somewhat a little dilemma about this setup.It just doesn't make any sense because it don't write files for some targeted platform and it should. Here's a sample image...
View ArticleMaze Burrow Pre-alpha Demo (Windows)
@Kimimaru wrote: Maze Burrow is a simple puzzle game that involves moving blocks into their respective spots to unlock the portal to the next level. You play as an echidna whose burrow has been turned...
View ArticleFroggy Hop Proto-Alpha Demo ( Windows )
@DexterZ wrote: Proggy Hop : My entry submission project at GameDev NET on a monthly Game Development Challenge -- month theme Frogger Clone. https://www.gamedev.net/projects/993-froggy-hop/ Happy...
View ArticleHow should I mention licenses in a game that I publish?
@Fox9 wrote: Is it necessary to show the full license text in my game so that everyone can see it or is it just necessary to mention the name of the product's license?I want to use several things in...
View ArticleLidgren Network Warning .NETframework version
@Niklas_Hornblad wrote: HiI recently started playing around with Lidgren Network libary. It have worked quite well until I tried started attempts to use it together with MonoGame. When using it...
View Article[SOLVED] Specific shader doesn't work in MonoGame (but works in XNA)
@Rasenshurikenbum wrote: Hello, I'm currently migrating my XNA Project to MonoGame (DesktopGL). Everything went nice and clean except for one shader (this is the only shader I use). The shader is a...
View ArticleGame1 null reff exeption
@ratcas21 wrote: image.png1920x1080 196 KB can anyone explain me what's going wrong here?!? I've got no ideas how to fix this Posts: 2 Participants: 1 Read full topic
View ArticleTexture loading during splash screen display
@mgulde wrote: Hello, I would like to give some feedback to the player between clicking the executable of the game and the game actually appearing. Since there are loads of textures to load (takes...
View ArticleUbuntu 18.10 Pipeline tool: Content build does not work
@Peon501 wrote: Can someone help me with that ? github.com/MonoGame/MonoGame Issue: Ubuntu 18.10 Pipeline tool: Content build does not work opened by peon501 on 2018-12-03 Pipeline does not work in...
View ArticleTextureCube issue
@StainlessTobii wrote: This is really doing my head in. My renderer is multi-threaded, but the renderer itself runs on a single core. Not on the main thread though. At the start of a render pass I...
View ArticleProblem to build image content with Pipeline Tool
@EmilienExia wrote: Hello everyone,I just installed monogame on my Visual studio Community 2017 and I'm having problems to build image jpg. I add "existing Item", chose my image then i click and...
View ArticleNew to Monogame - should I jump immediately into Nez or Extended?
@Kostas_K wrote: Hello, After messing around with some engines (did some very basic stuff in Unreal, Unity, Godot) I found myself mostly fighting with their UIs and feeling confused by some of their...
View ArticleHow to prevent PNG from being converted to PNG.XNB ?
@quidam_ibidem wrote: I am a beginner, and I use monogamous recently. I would like to display an image on the screen, simply.How I'm trying to do it:Texture2D image;string path;public override void...
View ArticleLimitations on array sizes in shader
@kosmonautgames wrote: Monogame won't start if my array size is too large (in my Shader .fx file) float data[200]; will startfloat data[300]; will not start. Instead it will cast an error...
View ArticleHow do I build the content if monogame is installed via nuget?
@EnemyArea wrote: Hi guys, I have a strange behavior. I have installed the latest monogame via nuget and also installed via intaller, to get the pipeline tools. If I change my shader in visual studio...
View Articlewhat is proper way to render verts for tiles and Linux shaders question?
@Peon501 wrote: what is the proper way to render verts for tiles?all same tiles at once or tile by tile?also is there is a way to use .fx shaders in Linux without pipeline? Cuz pipeline does not build...
View ArticleViewport setting (X, Y) does not work while rendering using RenderTarget
@NeoBlogKossy wrote: I do not see it in poor English. (I am Japanese) I draw one by using RenderTarget, and finally do PostEffect processing.I thought about splitting the screen for multiplayer,When...
View ArticleMonoGame 3.7.1 Release
@Tom wrote: MonoGame 3.7.1 is now available for download Thanks to all the hard work from the MG developer community that made this release possible! MonoGame 3.7.1 for VisualStudio MonoGame 3.7.1 for...
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