@kosmonautgames wrote:
Monogame won't start if my array size is too large (in my Shader .fx file)
float data[200]; will start
float data[300]; will not start.Instead it will cast an error "System.IndexOutOfRangeException: 'Index was outside the bounds of the array.' " when loading the effect.
Is this intentional? A buffer size of 300 is really small and larger values are needed for a lot of applications.
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