@Neonovion wrote:
Hello everyone! I'm new to game development in general, and especially XNA/MonoGame(excited to learn more!)
I'm hoping the community can help me figure out this problem I'm having.I'll preface this by saying this is a hobby project. I have followed along with the "Neon Shooter" tutorial series: Tutorial Series
I've gotten to the point where I've "completed" the game essentially. So now I'm stuck trying to implement a very crucial part of any game... menus! For this project I'd like to use the standard Game State Management sample, which someone has so kindly ported to MonoGame: Game State Management Port (works perfectly by the way, even in UWP!)
When I attempt to merge GameRoot/Game1 into GameplayScreen however, I constantly run into issues, especially ones regarding the LoadContent method (GraphicsDevice is the most common conflict)
Looking at other people using the sample for their projects on GitHub gives me an okay general idea on its usage, but I still come up empty-handed with a broken mess by the end of the "merge". For example: Leaving core components that should be left in GameRoot, then moving over everything else (LoadContent, Update, Draw, etc.)
So ultimately, I'm stuck with how I should go about merging the two together. Menu to Game, Game to Menu, etc.
If anyone can graciously guide me on how one might go about merging/divvying Game1/GameRoot into GameplayScreen, that would be SO greatly appreciated! (as I've been scratching my head trying to figure this out for over a week now!)
Thank you!
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