@Myth wrote:
Hello, I'm trying to get the list of colors of the pixels in a texture ... this is my code:
Texture2D tile_texture = ListSprites.GetSprite(texture_id);
Color[] colors = new Color[tile_texture.Width * tile_texture.Height];
tile_texture.GetData(colors);And this is the error that I receive in the last line:
SharpDXException:
HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: UnknownI have searched in other threads and other pages, but I have not found anything to help me. Does anyone know why it happens?
Maybe if there is some other way to get texture colors ...
Normally what I do (because I needed it before) was to use external images of the Content in .bmp format and to use C# methods to extract the colors, but if it is possible otherwise ...
Thanks in advance
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