How can I get a the world coords of the mouse (2D).
@RossLote wrote: I have a 2D game and I'm trying to get the world coordinated of my mouse. I think I need to use Viewport.Unproject but I'm getting lost as to what the matrices are that I'm supposed...
View ArticleHow can I publish my game with Monogame?
@Yoka wrote: There is truly no instructions at all. Posts: 5 Participants: 2 Read full topic
View ArticleBorderless window doesn't allow me to make the window as large as the screen
@vxern wrote: I am making a game in MonoGame, I set the game to be borderless 1920x1080 ( my display ) but the window is always around 40 pixels shorter than my display. When I set the window height...
View ArticleGet the colors of the pixels in a texture
@Myth wrote: Hello, I'm trying to get the list of colors of the pixels in a texture ... this is my code: Texture2D tile_texture = ListSprites.GetSprite(texture_id);Color[] colors = new...
View ArticleCan't get Demos to Work
@autemox1 wrote: I followed the instructions here http://docs.monogameextended.net/Installation/ for my installation, described below: Installed Windows Visual Studio Community 2017 from...
View ArticleIntegrating Spine runtimes into MonoGame project
@Oven_Owl wrote: Hi There Apologies, I'd normally struggle through this on my own, but I remember last time I asked for help here you guys were very helpful, and also I'm somewhat against the clock in...
View ArticleEntities Not Working?
@bradvs wrote: I'm trying to take a look at the entities piece for Monogame extended but I can't figure out how to even get the namespace included. I started up a new monogame project and installed...
View ArticleMusic playback with cross platform in mind.
@Benjamin_W wrote: There are several methods of getting background music into Monogame, but unless I'm mistaken, each method seems to have a serious flaw. Using Song - Very easy to use, but there's a...
View ArticleSpriteFontPlus
@rds1983 wrote: SpriteFontPlus is library that extends functionality of the SpriteFont. For now it has only one feature - ability to create SpiteFont dynamically from ttf. It could be used if one...
View ArticleQuestion : vertex id
@11110 wrote: im new to shader language. Plan to implement this source in monogame. Is anyone can tell me wat is the purpose of "uint fakeIndex : SV_VERTEXID" Source code Posts: 1 Participants: 1 Read...
View ArticleMonoGame 3.8 - Videos [update 18/1]
@lofcz wrote: Are Videos properly implemented in this version yet? When I compile my mp4 using H.264 Video importer and Video - MonoGame processor, output xnb file is about 1Kb in size. Videos get...
View ArticleHow can I use these shaders?
@pooman69 wrote: well nevermind I just managed to get it to work right after posting this. not sure how to delete this post though Posts: 1 Participants: 1 Read full topic
View ArticleProblems with MGCB on Linux - Could not load file [...]...
@ambs wrote: Dear Community, I am trying to use MonoGame pipeline tool. But when I build a sprite (png file) I get a stack trace. I found out I can call the convert tool directly from the command...
View ArticleHuge performance issues after porting to android
@pooman69 wrote: Hi, my game was working perfectly on PC using very few resources but after starting an Android project and copying over everything to that, the game lags horribly. I have a list of...
View ArticleSize optimization for Audio
@elzabbul wrote: Hello, I wanted to ask a question regarding the size optimization for audio in Monogame, in particular, the background music. My game is nearing completion and I noticed that the...
View ArticleCamera2D.ScreenToWorld() not working as expected across all mobile devices
@edvora91 wrote: I'm working on a puzzle game that presents a grid of objects that the player needs to click/tap on. I am using Camera2D and BoxingViewportAdapter from Monogame Extended to scale the...
View ArticleHelp with Cel Shader with Outlines
@Wensheng_GE wrote: Hello, I'm trying to create a shader in order to render my scene with cel shading and with styled outlines.I know how to make the shader for cel shading but I don't understand how...
View ArticleFrom XNA to Monogame 3.7
@Ultrahead wrote: Hi, I'm attempting to translate a game I create many years ago with XNA to the latest stable version of Monogame. In the process I found the following bugs: 'BlendState' does not...
View Articlemp3 Songs won't play on iOS
@trufun202 wrote: using XnaMediaPlayer = Microsoft.Xna.Framework.Media.MediaPlayer; XnaMediaPlayer.Play(ContentHandler.Songs["Song1"]); XnaMediaPlayer.IsRepeating = true; The above code works great on...
View ArticleIndie brawler Clan N coming to PS4,Xbox One,Nintendo Switch,Steam and Windows10!
@Ozden79 wrote: Hello Everyone, I'm pleased to let you know our upcoming game , Clan N, being developed with Monogame and is slated to be released on PS4, Xbox One, Nintendo Switch, Steam and Windows...
View Article