@EnemyArea wrote:
Hey guys,
I've got some strange issues with my camera and the Aether.Physics2D.
I debugged it and got some results which explains why my textures are flickering.
First, I used that texture:now I want to follow my character with my camera. the character is a physics body which I push around.
after the physics step I take the Position and multiply it with 100 to get the new position for the camera.
But my camera got positions like this:{X: 2,357056 Y: 2,356934}
{X: 2,357056 Y: 2,357056}
{X: 2,357178 Y: 2,357056}
{X: 2,357056 Y: 2,356934}
{X: 2,357178 Y: 2,357056}
{X: 2,357056 Y: 2,356934}
{X: 2,357056 Y: 2,357056}
{X: 2,357178 Y: 2,357056}
{X: 2,357056 Y: 2,356934}
{X: 2,357056 Y: 2,357056}But it should something like
{X:2,121307 Y:2,121307}
{X:2,121307 Y:2,121307}
{X:2,121307 Y:2,121307}
{X:2,121307 Y:2,121307}
{X:2,121307 Y:2,121307}because its every frame the same movement vector. That cause the very ugly flickering. How I can fix that?
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