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Monogame in game web browser

@nohbdy1 wrote: Is there a plugin to run a web browser in monogame? And im not talking about running monogame in a browser. I know awesomium used to have support but it isn't supported anymore. And I...

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Multiple monitor support on Macs

@Aidan wrote: There does not seem to be any multiple monitor support on Mac OS X - is this correct? The main window seems to be created on screen 0 no matter where it is launched from. Is there any...

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Something with the project creation in 3.7 must be wrong...

@Sebastian_Wardana wrote: Hi there, I was just trying to start a new project in MonoDevelop on Linux, it was a DesktopGL project and when compiling it the window did not open as usuall, it will though...

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Primitives render optimization

@lofcz wrote: Recently performance became a bottleneck for me, therefore I'm investigating ways of improving the situation. In particular my attention is drawn to...

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Free 2D Game Art for Your Projects

@soundimage wrote: Hi everyone, I’ve begun creating 2D game art that you are welcome to freely use in your projects. Some is pixel art, some is derived from 3D objects that I created, and others are...

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Monogame project not running

@SerkTheTurk wrote: Hello, I am having trouble running my project on Ubuntu 18.04. I'm using the latest version of MonoDevelop as well as Monogame 3.7.1. I have installed all of the dependencies...

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loading OGG music from file?

@alexribeirodesa wrote: hello, I'm working in a project that I need to load the musics from a file in another computer (let's call it as a server)... so the admin can add and remove the musics he want...

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Trying to load mp3 files from stream - weird error

@Hate9 wrote: Hey y'all.I've been trying to load music files to my project using SoundEffect.FromStream, and it works fine for wavs, but when I try to load an mp3, my program exits with code...

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Trying to understand the Screens feature

@oiioiiiio wrote: Hi, I am trying to understand the Screens feature on monogame.extended but I can't figure out how it work.What I want to know is how to display and hide a Screen. I got a...

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How to develop a 2D platform game by MonoGame?

@iPixelGames wrote: hi, everyone,I want to develop a 2D game like super mario, how to develop it by MonoGame? PS: I have read some MonoGame tutorials such...

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Thumbsticks are topsy-turvy?

@dmanning23 wrote: What direction is supposed to be 'up' on a controller thumbstick? Looks like thumbsticks in MonoGame.WindowsDX 3.7 'up' is pointing at 1 and down is -1. I swear is used to be the...

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"System.Runtime.WindowsRuntime" Can't be found when project is not on C:\

@MrMinemeet wrote: Hi, I recently tried to move my project to another drive since my C:\ is getting full.When trying to launch my game from any other drive than C:\ it throws an exception at the...

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A* based pathfinding using triangular navigation meshes in C#

@Jonas wrote: Currently I'm developing an oldschool 2D graphic adventure game in C# and for this I wrote an A* based pathfinding implementation on triangular navigation meshes. Both the engine's as...

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The SciTech Playroom

@3DRaddict wrote: Hello folksI am a hobbyist 3D programmer who is getting on in years (73 of them!). I have messed around with 3D from the early DOS/Windows95 days until the present with its...

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Vertice/polygon Artifact (flickering)

@BrianBergh wrote: Hi Community. I'm sorry if this is not the best place to ask thes sort of questions, i just can't seem to figure out where in the Monogame community i should place it. Here it...

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Issue with rendering on Android Pie phones with cutout

@elzabbul wrote: Hi, when I tested a build of my game on my friend's Xiaomi Mi 2 Lite with cutout I noticed a very strange behavior that I was able to reproduce on emulator too. With default settings...

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Supported/ required versions

@TagGamesDavie wrote: Not really sure where to put this one, I initially put it into "Content", but I'm not sure it entirely fits. I'm trying to make a table of supported/ required versions of...

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How do I use shaders to create border around a sprite?

@MrKips76 wrote: Hi, I need to create a single pixel border around my 2d sprites. I don't want to use sprites with the border drawn around them as there are several hundred, plus I'd like the game to...

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Monogame window is twice the size as it's supposed to be when run from Visual...

@Muzzy_A wrote: For a while when running the game window via the "Start" button in Visual Studio 2015 everything has worked fine. Recently the window size when running from the "Start" button in Debug...

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Aether.Physics2D and camera follow let textures flickering

@EnemyArea wrote: Hey guys, I've got some strange issues with my camera and the Aether.Physics2D.I debugged it and got some results which explains why my textures are flickering.First, I used that...

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