@MagicFind wrote:
I haven't seen an obvious solution to this and wanted to see what others have done to get around it (here's the last conversation I saw around it: Monogame github issue
I am doing a network/multiplayer game and when a user drags the game window the Update/Draw methods pause until they release the window. This de-syncs the game from the server temporarily which is a problem for a serious multiplayer game.
Is there any way around this?
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