Nez on Android?
@pooman69 wrote: Hi, I'm trying to setup Nez to work on Android but running into some issues. What I've done is: Create an OpenGL desktop project, add Nez.Portable to my solution, add a reference of...
View Article13 Ronin - DevLog #10 - Pain & Death
@eraserheadstudio wrote: I've posted a new devlog for my upcoming 2d samurai retro fighter 13 Ronin. This time I talk about pain & death animations. Go check it out at my project site...
View ArticleMonogame freezes when dragging the game window
@MagicFind wrote: I haven't seen an obvious solution to this and wanted to see what others have done to get around it (here's the last conversation I saw around it: Monogame github issue I am doing a...
View ArticleHelp me understand ClientBounds - Offset in Android
@reiti.net wrote: Maybe someone here can help me understand, why the Window.ClientBounds is offset in Android: This specific situation is as follows: I have a Layout with 2 views, one on the top...
View ArticlePatreon test?
@rejurime wrote: Hello, after reading this post http://community.monogame.net/t/patreon/10403 and see that MonoGame has a user in Patreon. I wanted to know if the test was done, if it was worth having...
View ArticleDevLog - Robo Miner 2
@reiti.net wrote: Hello monogamers - as I already had some questions posted on this community, I thought I should also showcase, what I am currently working on. feature500.png1024x500 670 KB I am...
View ArticleMonogame full screen Mouse Y position wrong
@boot wrote: Hey, So the issue i am having is when i start my app in full screen mode, or switch to full screen mode my mouse Y position is 20 pixels out. The app has to be started in the native...
View ArticleConfusion about gameTime. How does it work?
@namoviot wrote: From my understanding its supposed to handle time, but how does it work since in the GameTime class GameTime constructor is empty with two overloads and gameTime object doesn't have...
View ArticleBorderless full screen at non native resolution
@Ravendarke wrote: Hi, what's the clean way to setup borderless full screen at resolution that isn't native to the display? Basically looking to undersample game for 4k displays if users wants to....
View ArticleUnable to load one or more of the requested types
@Alexandre_Luigi wrote: I should preface this by saying I'm new to MonoGame and programming in general. I want to store the data for the levels in my game as XML files in the Content Pipeline....
View ArticleMonogame and licensing
@blascymot wrote: Something that I'm trying to confirm for a current project. From what I see the Monogame framework is released under a dual Ms-PL/ MIT license, which, as I understand allows for both...
View ArticleVisual Studio hangs trying to build monogame project
@Eric_Jorgensen wrote: Monogame 3.7.1Visual Studio 15.9.7 I just checked out one of my projects to my laptop and when I try to build my project, the build hangs and "Build Started..." and visual...
View ArticlePipeline Tool Problem: "Error importing FBX file: invalid Vector subscript
@Luke wrote: I am trying to port an old XNA project to MonoGame and I am getting the following error when I build my Content project in the Pipeline Tool: "Error importing file: invalid Vector...
View ArticleHow can monogame use a serialport on android
@644574954 wrote: use serialport in android. Do you have any tutorial? Posts: 1 Participants: 1 Read full topic
View ArticleConnecting, querying and disconnecting to a SQLite DB in a single method is...
@Fer_R wrote: Hello to all, It´s my first post, I am in a very early stage of designing some kind of my first video game. Indeed, I´m still not sure if the idea is viable. The title of this topic is...
View ArticleA Warning For UWP Xbox One Developers
@michaelarts wrote: Hey everyone, I'd like to send out a warning to developers considering Xbox One development using the UWP route. I've had a game breaking issue that keeps reoccurring with my...
View Article3D Scene Builder Editor
@DexterZ wrote: I haven't posted here yet my current project, I'm building a 3D scene builder editor using MonoGame, I build it to create a FPS game with editor, but I'm just on the early stage, the...
View ArticleWhat's the best game display resolution for Nintendo Switch and...
@iPixelGames wrote: hi, everyone, I want make 2D game for Desktop and Nintendo Switch Console, and I want to know What's the best game display resolution can fit Nintendo Switch and Desktop at the...
View ArticleWhen to stop drawing all tiles in a tile base game
@Wirago wrote: We are buliding our maps with Tiled (mapeditor.org) and currently we are drawing all tiles on each Draw-Call.The biggest map by now is the major city with a size of 100x100 tiles (tile...
View ArticleSession Seven released
@Jonas wrote: I am pleased to annouce that the point and click adventure Session Seven was released. You can play it for free on Steam or download it as ZIP file from our homepage. Experienced...
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