@Paolo_Ferri wrote:
Hello again everyone,
I find myself once again in need of your assistance.
Simple problem, my (rather small) scene suffers from regular FPS drops which appear to occur at equal intervals.
This causes collisions to break, my fps camera to be rotated and so on.
Now, yes, I have checked other posts about similar issues, and here's what I have done in my settings:
- IsFixedSteps is false
- SynchronizeWithVerticalRetrace is false;
This happens even if in my scene I have only a few objects (like a sphere and a low poly character).
It's not a huge issue of course, but I'm wondering if there's a way to improve this. I'm using Monogame 3.6Anyone experiencing the same problem?
Thanks!
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