Monogame android.hardware.camera2
@Person wrote: Hello, Can someone please provide me (and everyone here) with a quick and dirty C# example tutorial code on how to use android.hardware.camera2 with Visual Studio 2017 C# Monogame for...
View ArticleWhy I can't see a completed attacking animation in MonoGame?
@iPixelGames wrote: Hi, everyone, I have a question about animation in MonoGame, please look at the following code, all other animations are OK in test, but the Attack animation is wrong, the attack...
View ArticleStill have to pay license to publish on mobile in 2019?
@Joao_Vitor_de_Olivei wrote: licence fees on android because of mono (c#). Is this correct? On every platform i have to pay licence fees to Xamarin, except on Windows!? Is this true? Or is this only...
View ArticleAutomatically add files to MGCB file?
@kgambill wrote: Is there any support in MGCB / Pipeline Tool for automatically adding copy-action files via wildcard? I have a folder of script files (.lua) which I'd like added to my Content.mgcb...
View ArticlePipelineManager memory issue
@11110 wrote: when i try to use pipeline manager to build content, seem like the content memory will stuck inside. Is there any way to release from memory? Posts: 1 Participants: 1 Read full topic
View ArticleSpine > viewMatrix / camera offset
@Wirago wrote: we switched from frame by frame animations to Spine (this animation software). The issue I am facing now, that it am unable to fit it in our coordinate system. (simple 2D game) I guess...
View ArticleSpriteFontPlus on Android/iOS?
@dmanning23 wrote: I working on a project where the user can enter text, such as email address to login, or choose a display name. Running into a problem the MonoGame SpriteFont where it shits the bed...
View ArticleSaving example of a 'Dwarf Fortress-alike'
@Kastarian wrote: Has anyone seen any source-code floating around that has a save system for something like Dwarf Fortress, preferably in C#? I have tried a few approaches but they all seem to add a...
View ArticleIs it ok having a matrix of objects...?
@Carlos wrote: ... or it is not? or do exist better options? in my case, i'm trying to make a little game, kind of a rogue like tile and turn based game. For now the map is only 15x15, though i'm not...
View ArticlePossible issue with BoundingFrustum
@StainlessTobii wrote: Hi all, I am try to put AAA gunner AI into my engine, but having a problem. I use an entity component system, so I created a AAAGunFOFComponent to hold the valid fields of fire...
View ArticleProblem loading songs Prepare failed.: status =0x1
@jas001 wrote: When calling MediaPlayer.Play(mysong); I get an exception "Java.IO.IOException: Prepare failed.: status=0x1" I've tried several files...In monogame pipeline tool I've tried .ogg files,...
View ArticleCreating a basic glow effect
@petoj87 wrote: Hi i'm trying to create a basic bloom/glow effect, i found the following https://github.com/Kosmonaut3d/BloomFilter-for-Monogame-and-XNA I'm using the BloomCrossPlatform version. This...
View ArticleRequired components and libraries to run the game
@Blooderino wrote: Hello everyone! I have a ready project based on Monogame Desktop GL. I want to distribute this project in compiled form to other machines with Windows, Linux and Mac OS. What...
View ArticleExit() not working when using Song in Cross platform project
@nicolas.mdx wrote: Hi, I think I've encountered what could be a bug with Exit() in some projects.Monogame version : 3.8.0.330 How to reproduce it: Create a cross platform desktop project.Create a...
View ArticleCan't install MonoGame templates (have tried using development build)
@pythonix wrote: I have tried to install MonoGame on VS2017 using the latest download on the website, including the development build. Both times it gives me an access denied error and cannot install...
View Article[SOLVED] MonoGame is always rendering at 800 x 480 in 3D
@Hyblocker wrote: I'm currently trying to implement window scaling in my MonoGame game, which I'm developing to learn how the engine works, but when I scale the window, the 3D rendering breaks, as...
View ArticleContent Pipeline Custom Processor & Property
@cgonzalas wrote: Hi there,First off, thank you Monogame community! I've read a lot on here and was able to convert many of my XNA games to Mono now. But now I have an issue that is making me pull out...
View ArticleHow to handle batching in custom monogame engine
@Oven_Owl wrote: I'm building a simple engine using mono game, in order to port our game. Quick reasoning behind this, is that it'd be easier to write a simple api similar to the one the game is...
View ArticleFPS drop at regular intervals
@Paolo_Ferri wrote: Hello again everyone, I find myself once again in need of your assistance. Simple problem, my (rather small) scene suffers from regular FPS drops which appear to occur at equal...
View ArticleBetter way to access gameTime?
@ForbiddenSoul wrote: I'm trying to access MonoGame's gameTime outside of my Game's Update and Draw functions.They take a parameter of GameTime gameTime, and I don't know where that comes from....
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