@Hyblocker wrote:
So, I'm trying to convert the following code from LWJGL & JOML to MonoGame, as I'm trying to calculate the corners of a rotated, scaled and positioned cube, so that I can build a Mesh, but I'm currently failing.
Here is the thread, I'm converting the answer from: https://stackoverflow.com/questions/51483021/get-3d-coordinates-of-vertices-of-rotated-and-scaled-cuboid-with-scale-center-p
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