Can anyone provide me with a Gaussian blur Effect Class?
@Hyblocker wrote: I'm trying to use a gaussian blur effect, but I don't want to load the shader from a file. Can anyone provide with a class which I can use as an Effect, because I don't know how to...
View ArticleSprite seen twice when moving camera
@Akza wrote: Hello there!, I have this thing happening when I am moving my camera and would like to know if any of you have a idea of what could do something like this (I am talking about the X cross...
View ArticleApos.History - A C# library to help with undo and redo.
@Apostolique wrote: I wrote a C# library that makes it much easier to add undo and redo to your in game map editors (Or really any of your C# programs.). Available on GitHub and Nuget:...
View ArticleWho start walkingGame n the middle of the screen and change the character
@Galahed87 wrote: Hello every one, I'm new in the world of games and I started with the WalkingGame on the tutorial of xamarin.forms, but I don't know how can start the possition of the character in...
View ArticleI started a tutorial series for very beginners in MonoGame
@GiovanniCortesDev wrote: Hello! I started with MonoGame a few months ago. Now, I am creating a series of MonoGame tutorials for beginners. The idea is to create a complete game from scratch, is a...
View ArticleMonoGame 3.7.1 & Visual Studio 2019
@Harag wrote: Hi. I'm currently on MG 3.6 and using VS2017, but with the new VS2019 due out in April I'm looking at doing an upgrade soon after. I've not tried the preview version of VS2019 yet, but I...
View ArticlePassing parameters
@denmarkthomas29 wrote: Good afternoon all I am hoping there is some one who can save my sanity. I am using the windows 1 uwp core project type and I need to pass down several parameters in to the...
View ArticleXbox one soft keybiard
@denmarkthomas29 wrote: I am close to having my app complete and have written a TextBox control which works perfect on pc and can type in correctly. My issue is on Xbox one I want to display the...
View ArticlePipeline tool has crashed
@pythonix wrote: I've been trying to get MonoGame to run on a fresh install of Visual Studio 2017. However, the content pipeline tool is giving me problems with my project. When I try to save the...
View ArticleMonoGame Pipeline Tool will not build, rebuild or clean
@Reggie_Schildmeijer wrote: Having a problem and I'm kind of stumped. Running a new laptop with Windows 10 and the MonoGame Pipeline Tool will start but absolutely not build, rebuild or clean. Opening...
View ArticleGame window starts without focus
@Tefatika wrote: Hello everyone, this is my first time trying MonoGame. I'm having trouble finding a solution to this problem: every time I launch my game, even when I didn't have any content in it...
View ArticleHow do I get the 3D coordinates of all vertices of a rotated, scaled and...
@Hyblocker wrote: So, I'm trying to convert the following code from LWJGL & JOML to MonoGame, as I'm trying to calculate the corners of a rotated, scaled and positioned cube, so that I can build a...
View ArticleWindowed vs fullscreen MonoGame 3.6 stuttering (fixed)
@Jelle wrote: I've recently began working on a project again using MonoGame 3.6 (cross platform using OpenGL). I recently have this weird problem where the program stutters (ex. moving an object...
View ArticleGuilds of Delenar
@SolitudeEnt wrote: Well today I am proud to release Guilds of Delenar into Early Access Tons of development left to go, but I figured I would share this here and showcase monogame a bit Posts: 2...
View ArticleCamera Help.
@ForbiddenSoul wrote: Does anyone have an example fps style camera.All the ones I have found are look at cameras, and I can't for the life of me get to work when moving the cameras world matrix. I...
View ArticleTouchLocationState.Released not working on Android
@elzner wrote: I'm trying to port my windows game to Android, unfortunately it look like TouchLocationState.Released is not fired on Android devices. Only TouchLocationState.Moved .There is already an...
View ArticleMy Road to MonoGame - A Coders Experience
@MrValentine wrote: Hey, Valentine here. So, not long ago I started learning to code, it was something I’ve always wanted to do since the late 90’s. Around that time, I first played a game called...
View ArticleWindows 10 uap Constructor
@denmarkthomas29 wrote: I have been doing some research into passing in parameters to handle what capabilities are available. Firstly I think I might of found a bug. If I call...
View ArticlespriteBatch.Draw(Texture2D, Rectangle, Color) does not work correctly
@Rombersoft wrote: I want to draw texture 1x1 pixels ob blue color on rectangle 34x8 pixels.So my code is: Texture2D pixel = new Texture2D(spriteBatch.GraphicsDevice, 1, 1, false,...
View Articlelogic update rate
@11110 wrote: Anyway or structure to let me update certain logic at 60 time per second and certain logic at 120 time per second? Posts: 3 Participants: 3 Read full topic
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