@denmarkthomas29 wrote:
I have been doing some research into passing in parameters to handle what capabilities are available. Firstly I think I might of found a bug. If I call Windows.Devices.Input.KeyboardCapabilities(); within program.cs it says keyboard not available which is correct if I call this within Game1 its says it is. That aside I need to pass through the details into my constructor which I know there has been a lot of work done and I need something like new Action(aaa,bbb) are there any examples of this?
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