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Problem with ContentPipeline and TextureProcessor in Linux

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@luizpestana wrote:

Hey All,

I am having a strange issue with the ContentPipeline in my Ubuntu Linux.

What i want to do is import a simple fbx model with a texture.

I already tried different models (fbx) and different textures (png, jpg) but everytime i got the error "Processor 'TextureProcessor' had unexpected failure!"
System.NullReferenceException: Object reference not set to an instance of an object (attached image)

I got it working by changing the property TextureFormat from Compressed to NoChange, but obvious that it not the solution.

I already tried different things, like:
* downloaded the latest build-dev monogame;
* installed libnvtt2 and libnvtt-dev
* installed the libpng12 (https://github.com/MonoGame/MonoGame/issues/5866)

I am working with the "NoChange" for now, but i really appreciate if anyone have a hint for me.

Thanks!

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