sprite movement not smooth using delta
@Paul_Hagerty wrote: Hello I am new to monogame and c# I was updating a sprite X for movement however is it not smooth, so i have tried using delta gametime, however it does not seem any better, I am...
View Articleimplement INotifyPropertyChanged on vector3
@11110 wrote: is there anyway toimplement INotifyPropertyChanged on vector3 without modify the source? Posts: 1 Participants: 1 Read full topic
View Articleframe drops when having Netflix open
@Wirago wrote: Hi there, I have encountered a weird issue. My game is dropping frames (from 60fps to 55 to 60 to 50 and so on) with visible micro stutters.The thing is, it is only occuring if I have...
View Article'Any CPU' Issue, can't target x86/x64
@wolfshirts wrote: I'm having a bit of an issue getting Monogame going on Arch. I have Monodevelop 7.8.1, and have installed the latest Monogame using monogamesdk.run. When I create a new project...
View ArticleSmall issue with documentation
@Andrew_Bulmer wrote: Hi all, this isn't a big problem but there is a little wonkiness on http://www.monogame.net/documentation/?page=adding_basic_code First, the previous page of the defines the...
View ArticleSharpDX no longer active project...
@Chris_Muench wrote: On the SharpDX page I just saw: NOTE: As of 29 Mar 2019, SharpDX is no longer being under development or maintenance What consequences does this have for MonoGame? Posts: 1...
View ArticleSpriteBatch and PointWrap stretches texture rather than tile
@AliciaRaven wrote: Hi For my games UI I have been drawing lots of tiles using SpriteBatch at 1:1 scale (Source and destination rectangles are the same size) Then I have calculated how many of these I...
View ArticleMonoGame Pipeline Tool generates no output
@fr0 wrote: MonoGame 3.7.1, with Windows 10 x64. Trying to build my .mgcb file, but the Build and Rebuild commands do nothing and provide no output.Is there a log file somewhere that might contain...
View ArticleFixed and Free 3D Camera Code Example
@willmotil wrote: Decided to post this here as yet another camera class as a working example / tutorial in code. This camera is simple but fairly complete and its just one class.I left in lots of...
View ArticleTiled map efficient rendering
@7sharp9 wrote: Hi I was just wondering about monogame extendeds tiled map, are all the map tiles being rendered (then culled by the 3d hardware)or are some culled before being passed to the sprite...
View ArticleSomething Interesting about monogame matrices i discovered.
@willmotil wrote: So i have been working on matrices a lot lately and i have discovered a interesting thing in that monogame xna while claiming to be a right handed coordinate system is using a left...
View ArticleAdjust fading speed to current frame rate
@LEM wrote: Hi all, In my game, when the user is browsing through the menus I show a fade in effect every time a menu is displayed.I use the alpha value that goes from 0 to 255. I would like the...
View ArticleDeveloping with the switch pro controller
@MrYadaization wrote: I'm trying to do testing with a controller, but the only one I have on hand is a switch pro controller. I've tried tools like wiinusoft and x360 but neither of them seem to work...
View ArticleProblem with ContentPipeline and TextureProcessor in Linux
@luizpestana wrote: Hey All, I am having a strange issue with the ContentPipeline in my Ubuntu Linux. What i want to do is import a simple fbx model with a texture. I already tried different models...
View ArticlePassing Depth Buffer to the Graphics Device
@TagGamesDavie wrote: Hey, I've been reading around the forum a bit, trying to figure this out. My scene depth is all broken. HereI have a depth buffer, it's a render target, and I render to it....
View Articlewhy monogame use own Vector instead of System.Numerics
@11110 wrote: why monogame use own Vector instead of System.Numerics Posts: 2 Participants: 2 Read full topic
View ArticleStrange crash with SoundEffect.Play on Android
@reiti.net wrote: Any one a clue what could be wrong? I got this error in google console, and can't really see what's going on: android.runtime.JavaProxyThrowable: at...
View ArticleHow do I pack a group of Texture2Ds into a larger Texture2D during Runtime...
@Hyblocker wrote: I'm currently trying to make a class which packs a group of Texture2Ds which are loaded from a file during runtime into a larger Texture2D, being a sprite atlas, and a list/array of...
View ArticleEmbending Monogame into a form, willing to take a fork?
@Matt_Hoesterey wrote: Hi,We have made a lot of progress on embedding Monogame into an app and launching it in a form using a Webview. We are working through a host of crashes involving Monogame not...
View ArticleUsing spritebatch causes vertices not to render correctly
@rmhopkins wrote: I'm a bit confused by this. I've created a simple landscape using a simplex noise function and a triangle list of VertexPositionNormalTextures. I use a BasicEffect with default...
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