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How to build for several platforms on a CI server?

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@Timmeey86 wrote:

I'm at the very start of developing a cross-platform game with the intent to target Windows, Linux, MacOS, Android and iOS. I'm looking for both a framework and a CI system which supports these platforms.
MonoGame looks like a great fit, but I haven't really found an up-to-date guide which covers building for all of the aforementioned platforms.

It seems pretty obvious that I'm going to need an OSX build slave for MacOS and iOS, so I would prefer Travis CI at this point.

What about the other platforms, especially Android (since it seems to have the most dependencies)?
Should I try to build all five configurations on MAC or maybe split that into Windows and MAC build slaves?
Does anyone maybe have a .travis.yml that builds for Windows, Linux and Android?

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