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Apos.Content - New Content Builder for MonoGame

@Apostolique wrote: I have started working on a new content builder and pipeline tool for MonoGame. https://github.com/Apostolique/Apos.Content My current goals: Make it easier to develop custom...

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Content Pipeline - Platform Differences

@Kimimaru wrote: I'm unsure how the chosen platform in the pipeline tool affects the output file and whether the output is compatible with other platforms or not. If, for instance, I loaded levels via...

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Enemy to Follow Player

@TheGeekiestOne wrote: Hi Monogamers, I am looking for some help regarding having enemies follow player when the enemy gets to a certain radius. what would be the best way to implement a simple AI for...

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How to build for several platforms on a CI server?

@Timmeey86 wrote: I'm at the very start of developing a cross-platform game with the intent to target Windows, Linux, MacOS, Android and iOS. I'm looking for both a framework and a CI system which...

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Strange error while trying to play a video

@berkay_berabi wrote: Hello everyone, I am new to monogame. I want to play a simple video. I did everything according to a tutorial on the internet and load a video content in .wmv format but i get...

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Visual Studio: Community or Code?

@dmanning23 wrote: Time to upgrade from crusty old Visual Studio 2017 to the next new hotness. Anybody using Visual Studio 2019 yet or Visual Studio Code with MonoGame? Posts: 4 Participants: 2 Read...

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MonoGame 3.7.2 Release?

@dtaylorus1 wrote: Hey there! I need some bug fixes post 3.7.1 and it's pretty scary to have to use some random develop build to ship a game. How about a 3.7.2 release? And please keep those dot...

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MonoGame 3.7.1 and Visual Studio 2019 Release

@MrValentine wrote: [Note: My development route is UWP first, so some of this may be different for you] So, I installed the official release of VS2019, and wow I love it!* Copied my templates folder...

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Android button to a certain URL

@Sakaso wrote: Hi everyone,I'm quite new to coding in general. Currently I'm unsure how to create buttons with an icon that when clicked, will go to a link (open the browser, or a certain app). Is...

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How to texture2d setpixel ?

@dongdong wrote: Hi. I'm created 1920x1028 (FHD) texture. i'm want many rectangle 2x2 (10k more?) and one draw call. because 2x2 rectangle draw call 10k that is very slow. so I'am texture direct set...

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MonoGame + Unity ?

@Jimmy_MacFly wrote: Hi,i like make games with MonoGame but i would like make a multiplayer online with database and that seems very complicate for my level.So i would like know if its possible to...

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Unable to build empty project with GeonBit.UI (Throws XML import errors)

@evgLabs wrote: Hi, (Sorry if this is the wrong place to ask this) I'm trying to try out GeonBit.UI and when I go to build the project the ContentManager gives me this error for every XML file:...

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I can't change the icon

@FreedeX_Official wrote: I did a DesktopGL project and I decided to change the taskbar icon, I tried to change the .ico file and the .bmp file but without success, can someone help me? Posts: 2...

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Content Builder can't find any custom font files when building

@evgLabs wrote: I'm trying to make a spritefont with a font I've downloaded and any non-standard Windows fonts (Arial, Consolas, etc.) won't build with the Pipeline Tool giving me the error "Could not...

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How to calculate the duration to travel between two vectors?

@EnemyArea wrote: Hey guys, I need some help :slight smile:I want to move a sprite along a path. That path is over 256px. It starts from A:(X:160, Y:576) to B:(X:416, Y:576). How can I get the...

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Can't open Pipeline Tool on Ubuntu 18.04 ?

@Kaoff wrote: Hey there ! I got some problem opening the Pipeline Tool on Ubuntu 18.04. It seems related to GTK. Here the error messages I get : [WARNING] Function not found:...

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Guide for a Cross-Platform Solution with Continuous Integration

@Timmeey86 wrote: Hi game developers and contributors, I was long searching for an up-to-date guide on how to do two things for a new project from the start: Set up a solution for multiple platforms...

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Rendering to RenderTarget inverts value of ddy in pixel shader?

@bjornenalfa wrote: I have made a shader to render the surface normals of objects. After making it work I decided to render it to a RenderTarget so I can store it as a NormalMap, but when I did so the...

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SetRenderTargets on OpenGL ES devices

@mcastrillo wrote: Could be possible render to multiple targets for the same pixel shader on ios and android? After set targets with SetRenderTargets and the follow output struct for the pixel shader:...

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Vertex Animation

@11110 wrote: Is anyone did Vertex Animation before in monogame? Note "Is Vertex animation not bone animation or vertex deformation. Posts: 5 Participants: 2 Read full topic

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