Apos.Content - New Content Builder for MonoGame
@Apostolique wrote: I have started working on a new content builder and pipeline tool for MonoGame. https://github.com/Apostolique/Apos.Content My current goals: Make it easier to develop custom...
View ArticleContent Pipeline - Platform Differences
@Kimimaru wrote: I'm unsure how the chosen platform in the pipeline tool affects the output file and whether the output is compatible with other platforms or not. If, for instance, I loaded levels via...
View ArticleEnemy to Follow Player
@TheGeekiestOne wrote: Hi Monogamers, I am looking for some help regarding having enemies follow player when the enemy gets to a certain radius. what would be the best way to implement a simple AI for...
View ArticleHow to build for several platforms on a CI server?
@Timmeey86 wrote: I'm at the very start of developing a cross-platform game with the intent to target Windows, Linux, MacOS, Android and iOS. I'm looking for both a framework and a CI system which...
View ArticleStrange error while trying to play a video
@berkay_berabi wrote: Hello everyone, I am new to monogame. I want to play a simple video. I did everything according to a tutorial on the internet and load a video content in .wmv format but i get...
View ArticleVisual Studio: Community or Code?
@dmanning23 wrote: Time to upgrade from crusty old Visual Studio 2017 to the next new hotness. Anybody using Visual Studio 2019 yet or Visual Studio Code with MonoGame? Posts: 4 Participants: 2 Read...
View ArticleMonoGame 3.7.2 Release?
@dtaylorus1 wrote: Hey there! I need some bug fixes post 3.7.1 and it's pretty scary to have to use some random develop build to ship a game. How about a 3.7.2 release? And please keep those dot...
View ArticleMonoGame 3.7.1 and Visual Studio 2019 Release
@MrValentine wrote: [Note: My development route is UWP first, so some of this may be different for you] So, I installed the official release of VS2019, and wow I love it!* Copied my templates folder...
View ArticleAndroid button to a certain URL
@Sakaso wrote: Hi everyone,I'm quite new to coding in general. Currently I'm unsure how to create buttons with an icon that when clicked, will go to a link (open the browser, or a certain app). Is...
View ArticleHow to texture2d setpixel ?
@dongdong wrote: Hi. I'm created 1920x1028 (FHD) texture. i'm want many rectangle 2x2 (10k more?) and one draw call. because 2x2 rectangle draw call 10k that is very slow. so I'am texture direct set...
View ArticleMonoGame + Unity ?
@Jimmy_MacFly wrote: Hi,i like make games with MonoGame but i would like make a multiplayer online with database and that seems very complicate for my level.So i would like know if its possible to...
View ArticleUnable to build empty project with GeonBit.UI (Throws XML import errors)
@evgLabs wrote: Hi, (Sorry if this is the wrong place to ask this) I'm trying to try out GeonBit.UI and when I go to build the project the ContentManager gives me this error for every XML file:...
View ArticleI can't change the icon
@FreedeX_Official wrote: I did a DesktopGL project and I decided to change the taskbar icon, I tried to change the .ico file and the .bmp file but without success, can someone help me? Posts: 2...
View ArticleContent Builder can't find any custom font files when building
@evgLabs wrote: I'm trying to make a spritefont with a font I've downloaded and any non-standard Windows fonts (Arial, Consolas, etc.) won't build with the Pipeline Tool giving me the error "Could not...
View ArticleHow to calculate the duration to travel between two vectors?
@EnemyArea wrote: Hey guys, I need some help :slight smile:I want to move a sprite along a path. That path is over 256px. It starts from A:(X:160, Y:576) to B:(X:416, Y:576). How can I get the...
View ArticleCan't open Pipeline Tool on Ubuntu 18.04 ?
@Kaoff wrote: Hey there ! I got some problem opening the Pipeline Tool on Ubuntu 18.04. It seems related to GTK. Here the error messages I get : [WARNING] Function not found:...
View ArticleGuide for a Cross-Platform Solution with Continuous Integration
@Timmeey86 wrote: Hi game developers and contributors, I was long searching for an up-to-date guide on how to do two things for a new project from the start: Set up a solution for multiple platforms...
View ArticleRendering to RenderTarget inverts value of ddy in pixel shader?
@bjornenalfa wrote: I have made a shader to render the surface normals of objects. After making it work I decided to render it to a RenderTarget so I can store it as a NormalMap, but when I did so the...
View ArticleSetRenderTargets on OpenGL ES devices
@mcastrillo wrote: Could be possible render to multiple targets for the same pixel shader on ios and android? After set targets with SetRenderTargets and the follow output struct for the pixel shader:...
View ArticleVertex Animation
@11110 wrote: Is anyone did Vertex Animation before in monogame? Note "Is Vertex animation not bone animation or vertex deformation. Posts: 5 Participants: 2 Read full topic
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