@Green127_Studio wrote:
Hi,
Some of my player get a strange error and i don't know why...
Exception caught: SharpDX.SharpDXException: HRESULT: [0x887A0001], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_INVALID_CALL/InvalidCall], Message: The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. Enable the D3D debug layer in order to see details via debug messages.
This message is trowed by: GraphicsDeviceManager.ApplyChanges()
at SharpDX.Result.CheckError() at SharpDX.DXGI.SwapChain.ResizeBuffers(Int32 bufferCount, Int32 width, Int32 height, Format newFormat, SwapChainFlags swapChainFlags) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateSizeDependentResources() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset() at .() in 127\Settings.cs:line 88
I use MonoGame 3.7.1.189, the DirectX template with HiDef profile.
The issue happened on those graphics cards:
Radeon RX 580 Series GeForce GTX 980 Ti NVIDIA GeForce GTX 1070 Ti GeForce GTX 1080 - GeForce GTX 1080 NVIDIA GeForce RTX 2070
Another similar one this time at Game.Run():
Exception caught: SharpDX.SharpDXException: HRESULT: [0x887A0001], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_INVALID_CALL/InvalidCall], Message: Unknown at SharpDX.Result.CheckError() at SharpDX.DXGI.SwapChain.GetFullscreenState(RawBool& fullscreenRef, Output& targetOut) at SharpDX.DXGI.SwapChain.get_IsFullScreen() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformDispose() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean disposing) at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing) at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing) at Microsoft.Xna.Framework.Game.Dispose() at .() in 127\Program.cs:line 464
For most players everything works fine but some of them still get this errors and apparently their computer is up to date.
An idea of where this issue can come from?
Posts: 3
Participants: 2