@Kimimaru wrote:
I often use wireless headphones, and when I turn them off or they lose connection/battery while my game is running, audio is broken until the game is completely restarted. This is the error thrown:
AL lib: (EE) ALCmmdevPlayback_mixerProc: Failed to get padding: 0x88890004
Does MonoGame or OpenAL Soft provide some way to identify when an audio device is lost?
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