Looking for recommendations for particle editor
@Oven_Owl wrote: Assuming you use particles in your games, what editor to you use to create them? Partially out of curiosity really. I am looking for a particle engine but I haven't found anything...
View ArticleGuess who's coming back to MonoGame?
@Watercolor_Games wrote: Hey guys! To answer the question in the topic, that'd be me. I'm coming back to MonoGame. I went to Unreal Engine 4 for a while for my game, The Peacenet, and it worked out...
View Article3D lib with animations
@Grzegorz_Blaszczynsk wrote: There is any lib which could let me simply load models with animations? Posts: 2 Participants: 2 Read full topic
View Article[DesktopGL] Recover or identify lost audio device
@Kimimaru wrote: I often use wireless headphones, and when I turn them off or they lose connection/battery while my game is running, audio is broken until the game is completely restarted. This is the...
View ArticleHelp with Vector2.Lerp()
@airbagne1 wrote: Hi there, So I'm trying to move a sprite to a specified position using Lerp, however, when I run my game the sprite just moves to one location between the two points and doesn't...
View ArticleCheck it out Tahoma font as a Class file.
@willmotil wrote: Ok so i worked on this the last couple of days turning a spritefont into a loadable class lol. I even have a little editor which is ugly as hell code wise, but it works. so i present...
View ArticleSpriteFont to .Cs Writer
@willmotil wrote: The following class lets you pass a Content loaded spritefont instance to its constructor to deconstruct it. Then call Write and pass it a full file path without a extension though....
View ArticleEffect parameter binding issue with OpenGL
@YTN wrote: I have a shader that has a number of global parameters / variables. Most of them are static and do not need to change after the effect is created. I set them after the effect is created...
View ArticleIntermediateSerializer.Serialize not work
@besopuzzz wrote: Good day! Help solve the problem... Wanted to hold a serialization of a very simple class method of the using (XmlWriter writer = XmlWriter.Create("test.xml", settings)) {...
View ArticleRender Culling Optimization
@11110 wrote: Is anyone know the proper way to do culling for the rendering object. Which way is Faster?The process below will run on every single frame. E.g 1Step1. Clear List<>2. Check camera...
View ArticleSkinnedModelSample Download?
@realm wrote: Almost everything I read about animating 3D models refers to a dead Microsoft article that contains an example called SkinnedModelSample. Does anyone have the zip file from the article?...
View ArticleFloat * Color vs Color * Float
@Timothy_Findling wrote: Why is it considered a compiler error for a float times a color? A color times a float works just fine. Posts: 3 Participants: 2 Read full topic
View ArticleDrawing a sprite inside a 3D-Model
@andreas_mueller wrote: Hello guys^^ I haveworked with Monogame for a little while now and have a basic understanding of thegraphical processes. Normally, if I have a problem, I am able to google my...
View ArticleHow can I create a text box on iOS/Android and handle the input in MonoGame?
@Fox9 wrote: I want that people can create a new account in my MonoGame iOS and Android application. I need a text box for username, password and recovery e-mail address(if someone forgot his...
View ArticleContent reader without dll
@kororro wrote: Is it possible to use different kind of content loaders which isnt dll files but included to main project so they goes to .exe file? I have tried but ie content.Load() complains that...
View Articlehlsl float4x4 Bone matrix issue
@11110 wrote: Can anyone know how to reset hlsl float4x4? The issue that i encounter is, when i pass bone matrix in hlsl in first model it work fine. when i have another skinned model in scene, seem...
View ArticleDraw a textured Polygon
@iyevseyev wrote: Hey folks! Are there any solutions for drawing a Polygon from Extended.Shapes filled with a texture? Or maybe using native MonoGame APIs? Thanks! Posts: 1 Participants: 1 Read full...
View ArticleConditional compilation of pipeline Content based on Visual Studio project /...
@YTN wrote: I have a project which I can compile for both DirectX and OpenGL. I constantly switch between the 2 so I can test and make sure my shaders (and other code) works for both platforms (which...
View ArticleHow Do I Create A User Input Text Box That Stores Input Into Variables?
@ItsHeX wrote: Hi everyone, I'm pretty shaky with MonoGame, but I was wondering how I could create a user input text box. I was thinking of the logic being a box (image) is clicked (bool), it would...
View ArticleBlender to Monogame Animation Distortion
@realm wrote: I'm getting weird distortion in my animated model when exported from Blender. It looks like the rotation and maybe the scale of the bones is incorrect. It is animating the wrong...
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