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Runtime sprite replacement

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@damccull wrote:

From what I understand, the content pipeline is the best way to handle assets in the monogame platform. I would like to be able to load content from a filesystem or a network location and see it appear live in my game. Does monogame support this ability? So far I've only been able to use the Content Pipeline Tool that lets you pre-compile the assets into xnb files and load them with Content.Load().

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