Runtime sprite replacement
@damccull wrote: From what I understand, the content pipeline is the best way to handle assets in the monogame platform. I would like to be able to load content from a filesystem or a network location...
View ArticleMonogame 3.5.1.1679 ContentLoadException.
@techspy wrote: I have looked around and so far none of the fixes i found on google or the suggestions here seem to work. I have been using Monogame 3.4 for a while now and i downloaded the above...
View ArticleTexture Alpha
@davis.jacobj wrote: I'm trying to set a certain color of my jpg file to be transparent (the white background) and I'm not able to get it to work. I've tried various permutations of setting the...
View ArticleWhile using the 8yr old Deferred Rendering tutorial, tex2D always returns white
@cdhanna wrote: Hey all,This is my first ever post in the great land the monogame forum. Hi! I've been a super long time xna/monogame lurker though. I have recently tried to follow this crazy old...
View ArticleSimple 3D dungeon with monogame? (trying to look like 2D)
@Tchangla wrote: Hello again, and sorry for asking everything that comes to my mind. Many of you are aware that I'm trying to make a dungeon crawler in 2D , but I having issues simulating...
View Articleerror MSB3073
@naEska wrote: Hi.Install VS 2015 and Monogame 3.5.1When i build UWP project this error appears:1> Skipping C:/Users/user/Documents/Visual Studio...
View ArticleScrollbars for Strategy\War Game
@Steve_Naidamast wrote: Hello... I have been studying the MonoGame engine and have been successful in generating a tiled hexagonal map for the basis of a strategy\war game I would like to build....
View ArticleSoundEffect finishes playing early
@SlomoRolo wrote: Hi all, I've encountered an issue when using SoundEffects to play sounds. I have a 7.5 second long sound that I wish to use in my game, however when calling '.play()' only about 4-5...
View Article[SOLVED] Speed difference between MG 3.5.1.1679 (latest stable) and MG...
@Alkher wrote: Hi ! While searched for aa solution with my fullscreen problem (http://community.monogame.net/t/incorrect-screen-resolution-in-directx-windows-project/7831/9) I tested with the stable...
View ArticleWhy is Keyboard.GetState(index) obsolete ?
@JohnK wrote: Hi ! I'm new to Monogame and I'd like to use multiple keyboards for a little splitscreen game. For that, I have to know which keyboard is used for each key that I'm typing. I found a...
View ArticleTwoSides[2D][Pre-Alpha]
@FlyOfFly wrote: Two Sides - 2D Sandbox+RPG+Surivial Game, where player plays for one of the survivors, who We will have to survive several measurements , To fight with many monsters, and choose a...
View ArticleDark Stars - an "anti-shmup" for Windows
@axethetail wrote: Hi everyone! I just released my first major game project, Dark Stars, built on Monogame. It's an experimental shoot-em-up without shooting. Combat is centered on abducting the souls...
View ArticleLidgren.Network - talk talk?
@Harag wrote: Hi all Here in the UK I'm using TalkTalk as my ISP. I've been playing around with the Lidgren Network library and have a client / server running on my local machine with no problems...
View Article2-3 frames freeze every 60 frames (empty project)
@Eendhoorn wrote: I know these kind of topics are always super vague, but I couldn't find anything useful on this. Exactly every second my game stops for 2-3 frames (I noticed it was in sync with my...
View ArticleMonoGame.Extended.Animations.SpriteSheets not found;
@Tanakhon_Kaewkunha wrote: I have imstalled Monogame.Extended on my project.And i am folling this demo But i can't using MonoGame.Extended.Animations.SpriteSheets; like this . Untitled.png1523x555...
View ArticleAPK to Monogame project
@kfireven wrote: Hi.. I know it's a long shot, but is there any way i can restore my monogame project from an apk?A bug in another software permanently deleted my projects folder and in my stupidity i...
View ArticleUse hidef on notebook impossible
@Alkher wrote: Hi. Desktop: i5 nvidia 620.Notebook: i7 nvidia 670M I was trying to figure why my engine was faster on the desktop, about 5 times faster. So I have created an empty windows dx project....
View ArticleTiledMap Drawing
@davis.jacobj wrote: After some trial and error, I finally got the map loaded. Now I'm doing: spriteBatch.Draw(tiledMap); but I'm not seeing the map on the screen. I don't see a way to position where...
View Articlebit masks for collision etc. design/use
@lozzajp wrote: I am thinking of using a bit mask to make collision design a bit easier. Here is an example, but this could be anything say different types of enemies and only certain ones may collide...
View ArticleDon't know, what I don't know.
@PByrne wrote: So I'm new to programming and game developing. So far I've created pong and break out and now want to try something a little harder with a chess/checkers hybrid. While planning things...
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