@Kipik wrote:
In my Game.cs file, I have this:
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
/*spriteBatch.Begin();
ScreenManager.Instance.Draw(spriteBatch);
spriteBatch.End();*/spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, _camera.Transform); ScreenManager.Instance.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }
Which makes the camera follow the player in the game, but now the Title and Menu Screens are blank until I actually select New Game because there's no Player.
I tried drawing two different spriteBatches but it just draws things two times when in-game, which is not ideal.
What can I do?
Thanks.
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