Trying and failing to get 2D normal mapping sorted
@angus wrote: Hiya, first off I know there have been quesitons about this before, but I have not found anything with my particular issue.In order to debug my lighting shader, I tried to set it up so...
View ArticleNoPipeline - saving you from Pipeline Tool.
@gn.fur wrote: Sup foxies. I present to you NoPipeline -- a thing which makes you forget Pipeline Tool ever existed. It's a free addon to Pipeline Tool, which automatically updates .mgcb config. Now...
View ArticleNew Android Project in VS2017 doesn't have Android Run Configurations
@Malkierian wrote: So I've tried several new projects (before and after installing the actual USB driver from LG, and verifying that adb can see my device), but I have absolutely NO Android run...
View ArticleMonofoxe
@gn.fur wrote: Sup again, foxies. I've spent about a year making a full-featured, easy to use engine based on Monogame and inspired by Game Maker - Monofoxe! It makes developing and prototyping in...
View ArticleImplement sprite appearing on other side of screen when left it
@Headmower wrote: Hi, I want to implement functionality that will allow objects with sprites to travel through screen's border and appear on other side.Of course I can do coordinate check and if...
View ArticleThePeacenet.Gui- MonoGame.Extended.Gui on sterroids.
@Watercolor_Games wrote: Hey guys! Over the past few weeks I've been porting my game, The Peacenet, back to MonoGame from Unreal. Most of it was spent working on the GUI toolkit which is based on...
View ArticleTitle/Menu Screen are blank after adding camera to SpriteBatch
@Kipik wrote: In my Game.cs file, I have this: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); /*spriteBatch.Begin(); ScreenManager.Instance.Draw(spriteBatch);...
View ArticleScanline shader for old style game
@Luca_Carminati wrote: Hello everyone.I'm working on an 80s arcade style game.When I started I chose the "MonoGame Windows Project" model.The game is well underway and I would now like to apply a...
View Article13 Ronin - DevLog #11 - 2nd Public Build Released
@eraserheadstudio wrote: Hello friends! It’s been a while since I posted any news regarding 13 Ronin. A new challenging project at my day job and a renovation of my apartment have been stealing both...
View ArticleWhich .NET Framework should I use?
@NetherGranite wrote: I'm working on a MonoGame project that contains applications for Android, iOS, and all PC platforms that MonoGame supports. Does it matter whether I choose .NET Framework, .NET...
View ArticleModel processor skip content
@11110 wrote: how to skip unnecessary content in fbx using custom model processor? e.g camera , light etc.. Posts: 1 Participants: 1 Read full topic
View ArticleI managed to do a Background Blur effect!
@Watercolor_Games wrote: Hey guys - figured I'd post this here in case people find it useful or interesting. I pulled off a background blur/glass transparency effect in MonoGame! If you don't know...
View ArticleSystem metrics
@Luca_Carminati wrote: Is there a way to get information such as desktop working area size or window title height in MonoGame without using the System.Windows.Forms.SystemInformation class? Posts: 2...
View ArticleVisual Studio 2019, Namespace XNA not found
@bell430 wrote: Hi! I'm using Visual Studio 2019, Windows 10 and Monogame 3.7.1.189. I would like to get familiar with creating mobile game iOS- & Android-Apps with Xamarin, so I downloaded this...
View ArticleEpom Apps ad integration
@NetherGranite wrote: Has anyone ever successfully added Epom Apps advertising to their game? I can't seem to find any documentation on how to use Epom Apps in the first place, let alone with Xamarin....
View ArticleIssues building SpriteFont on Mac OS
@Oven_Owl wrote: After changing from Arial to some custom fonts I can no longer build the spritefonts on Mac. I've tried any fix I could find online. Initially I found this and thought that would fix...
View ArticleDirecly loading pngs to save game size?
@CakeEaterGames wrote: My current project is roughly 500mb in size and that is because of png files and how they are converted into xnb. Xnb's take a lot of space but pngs are 100 times smaller.What I...
View Articlepipeline extension reference not working
@Ichigo wrote: i want to write a custom importer but i can't get the reference to LevelLibrary to work.it works when Level.cs is inside of ContentPipelineExtension. in...
View ArticleNull Reference Exception on passing texture to HLSL
@Kshitij_Singh wrote: Hello everyone, when I try to pass a texture to my shader, it gives me a null reference error. Shader: #if OPENGL #define SV_POSITION POSITION #define VS_SHADERMODEL vs_3_0...
View ArticleHow can I use a develop branch on my Mac?
@Fox9 wrote: I have downloaded the latest MonoGame develop branch from github but I don't know how to use/install it on my Mac because there is no installer in the develop branch folder. I want to...
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