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[Shader] Different MGFX binary format between mono and .net core?

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@spaaaaam wrote:

Hello,

I am transitioning to .net core using @cra0zy nuget packages, and doing so I noticed that the compiled fx files compiled with the excellent Infinitespace Studios Remote Effect Processor (from @dellis1972) do no work anymore. I get the following error:

System.Exception : This MGFX effect is for an older release of MonoGame and needs to be rebuilt.

Is this expected? I noticed that the .net core package version is a bit older than the official one.

If so, is there a way to make the binaries built using the remote effect processor compatible with the .net core package?

I am using Ubuntu 18.04, and comparing my older solution using MonoGame.Framework.DesktopGL (version 3.7.1.189) and the new one using MonoGame.Framework.DesktopGL.Core (version 3.7.0.7).

I saw a workaround here, but it is a bit heavier to set up compared to the remote processor.

Thanks a lot!

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