Content.mgcb not showing build output
@Zibbidy_Zapps wrote: Hey there, just started working with Monogame and I've been messing around trying to learn it. Most of it's been going well so far, I'm impressed with the sheer amount of...
View ArticleStrange Pipeline Behavior - Null Object in script I deleted?
@PixelCodeRepeat wrote: I'm attempting to build an XML file via the pipeline. I'm using a custom ContentTypeSerializer to deserialize the file before its converted to XNB. The deserialization function...
View ArticleReceiving Multi Touch Events with overlaying ViewController
@ronnycsharp wrote: Hi, I have a MG-App combined with Xamarin.Forms for the Layout.Everything works fine, expect from multi touch events.The TouchPanel didn't receive the second or third finger. Need...
View ArticleExecutable icon
@Luca_Carminati wrote: I've been able to change the game icon appearing in the window title and in the task bar. But is there a way to change the icon of the executable file in Windows? Posts: 2...
View ArticleCan't figure out this NullReferenceException on a Texture2D
@Isaarh wrote: Hi, First of all thank you for stopping by and taking a look at my issue. I'm new to MonoGame and I have a hard time with this NullReferenceException, I have 3 files currently, Core,...
View Article[Shader] Different MGFX binary format between mono and .net core?
@spaaaaam wrote: Hello, I am transitioning to .net core using @cra0zy nuget packages, and doing so I noticed that the compiled fx files compiled with the excellent Infinitespace Studios Remote Effect...
View ArticleMonoGame.Content.Builder exited with code 9009
@lionelthomas wrote: When I try to build my game I get this error:Error The command "....\packages\MonoGame.Content.Builder.3.7.0.9\tasks\net46../../build\MGCB\build/MGCB.exe...
View ArticleLevel depth in various draw functions?
@Inuma wrote: In animatedSprite.cs I have: public void Draw(SpriteBatch spriteBatch, Vector2 location) { int width = Texture.Width / Columns; int height = Texture.Height / Rows; int row =...
View ArticleMonoGame on Arm Linux
@Lance_Zimmerman wrote: Hi, I would like to develop on the go. I want to do MonoGame on my ARM Chromebook using Linux. Are there directions for how to set it up? I've searched and most of the posts...
View ArticleMonoGame Android App Not Resuming
@MatX wrote: I just installed MonoGame 3.7.1 and created a brand new out-of-the-box boilerplate app for Android. It runs - just a blue screen - but when I exit the app with the back arrow and then try...
View ArticleGPU memory leak
@KakCAT wrote: I have a GPU memory leak somewhere. Visual Studio works well to detect memory leaks, but I haven't found any tool to detect GPU memory leaks in Visual Studio. Does somebody have some...
View ArticleMicrophone in DirectX project bug?
@CakeEaterGames wrote: I decided to experiment with microphone in MonoGame and this happened: DirectX project: Console.WriteLine(Microphone.All.Count);Console writes '0' OpenGL project:...
View ArticleContent Pipeline bug font
@ironpowertga wrote: this is my error message ystem.DllNotFoundException: Impossible de charger la DLL 'freetype6.dll': Le module spécifié est introuvable. (Exception de HRESULT : 0x8007007E)1> à...
View ArticlePipeline Tool has crashed
@lionelthomas wrote: Not sure where to report this. I was trying to add a reference Monogame.Extended.Content.Pipeline. System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the...
View ArticleFailed to create importer 'TiledMapImporter'
@kiasyn wrote: Hi all, I have just updated my very simple project from the nuget MonoGame.Extended packages to the prerelease versions (3.6.0-beta0001). I updated the Content Pipeline package as well,...
View ArticleText over 3d objects.
@MuntyScruntFundle wrote: Hi folks. Is there any easy way to get the pixel position on screen of projected 3d objects? I could really do with putting some debug data on screen over my objects while...
View ArticleUnderstanding 3d camera
@MuntyScruntFundle wrote: Hi folks. So, I've started (at last) a 3d game with models instead of thousands of sprites. Oh my word it's so much easier! I wish I'd started this a couple of years ago....
View ArticleBlender to Monogame with animations
@MuntyScruntFundle wrote: Hi there. FBX files store all the information needed to replicate any animation created in Blender. How do I run and control the animation in Monogame? I'm assuming it's...
View ArticleChaotic Workshop - Physics Puzzle Game Mod Kit - Feedback Wanted
@rtroe wrote: We've put out a huge content update to The Chaotic Workshop, our rube goldberg puzzle game, along with revising our Mod kit heavily. I'd love some feedback on the Mod Kit, the example...
View ArticleVisual studio 2019
@bhotoro wrote: I installed visual studio 2019 and I downloaded monogame but I can't get monogame to install on VS 2019. It doesn't appear on the list, what can I do? Posts: 2 Participants: 2 Read...
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