@KakCAT wrote:
I have a GPU memory leak somewhere. Visual Studio works well to detect memory leaks, but I haven't found any tool to detect GPU memory leaks in Visual Studio.
Does somebody have some experience in debugging those GPU memory leaks? I've been trying to use DirectX debug output ( https://blog.rthand.com/post/2010/10/25/Capture-DirectX-1011-debug-output-to-Visual-Studio.aspx ) but I'm getting no DirectX information (although the log outputs some C++ exceptions not related to DX). Has somebody been able to get the debug output working?
The game is quite complex and bypasses Content.Load most of the time, and I'd rather avoid to check all gpu allocations without having at least a clue of where to search them.
Any idea on how to tackle this issue would be welcome. (on worst case scenario, I'll modify monogame to log all allocations and disposes of textures, vertex buffers, ...)
Thanks!
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